Resource: Difference between revisions

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'''Resource''' is a common name for all basic and magical resources. Basic resources include wood, ore and gold; while magical resources include mercury, sulfur, crystal and gems. Wood and ore are required to build town structures, along with gold. Wood is also needed to build [[boat]]s. Several town structures require magical resources for construction, and they are also needed to hire most 7th level creatures. Gold is basically needed for everything from hiring heroes and troops to constructing buildings and ships. Also some [[Adventure Map]] locations (e.g. [[School of War]]) require gold in exchange for their services. [[Tree of Knowledge]] is the exception among adventure map locations, because it can require a resource other than gold (10 gems) to give an experience level.
'''Resource''' is a common name for all basic and magical resources. Basic resources include wood, ore and gold; while magical resources include mercury, sulfur, crystal and gems. Wood and ore are required to build town structures, along with gold. Wood is also needed to build [[boat|boats]]. Several town structures require magical resources for construction, and they are also needed to hire most 7th level creatures. Gold is basically needed for everything from hiring heroes and troops to constructing buildings and ships. Also some [[Adventure Map]] locations (e.g. [[School of War]]) require gold in exchange for their services. [[Tree of Knowledge]] is the exception among adventure map locations, because it can require a resource other than gold (10 gems) to give an experience level.


Resources may be acquired in many ways, but perhaps the most typical means are flagging [[mine]]s, which provide a steady income, or gathering resource piles from the [[Adventure Map]]. Additional resources may be acquired from Adventure Map locations such as [[Windmill]]s, [[Mystical Garden]]s or [[creature bank]]s. Typically, it is possible to construct [[Resource Silo]]s in towns, which will produce extra resources depending on the town they are built. Additionally, [[Rampart]]'s [[Mystic Pond]] will produce additional weekly income. [[Freelancer's Guild]] and [[Artifact merchants]] may exchange creatures or artifacts for gold and/or resources, respectively. Additionally, resources can be given/received from other players through [[Marketplace]].
Resources may be acquired in many ways, but perhaps the most typical means are flagging [[mine|mines]], which provide a steady income, or gathering resource piles from the [[Adventure Map]]. Additional resources may be acquired from Adventure Map locations such as [[Windmill|Windmills]], [[Mystical Garden|Mystical Gardens]] or [[creature bank|creature banks]]. Typically, it is possible to construct [[Resource Silo|Resource Silos]] in towns, which will produce extra resources depending on the town they are built. Additionally, [[Rampart]]'s [[Mystic Pond]] will produce additional weekly income. [[Freelancer's Guild]] and [[Artifact merchants]] may exchange creatures or artifacts for gold and/or resources, respectively. Additionally, resources can be given/received from other players through [[Marketplace]].
{| style="cellspacing=0 cellpadding=0; margin:0 0 10px 7px; float:right;"
{| style="cellspacing=0 cellpadding=0; margin:0 0 10px 7px; float:right;"
| style=" background:#00000060!important;" |
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** [[Grail|Grail building]]{{---}}+5000/day
** [[Grail|Grail building]]{{---}}+5000/day
** [[Marketplace]] - by selling resources
** [[Marketplace]] - by selling resources
** [[Artifact Merchants]] - by selling [[artifact]]s
** [[Artifact Merchants]] - by selling [[artifact|artifacts]]
** [[Freelancer's Guild]] - by selling [[troops]]
** [[Freelancer's Guild]] - by selling [[troops]]
** [[Treasury]]{{---}}+10%/week
** [[Treasury]]{{---}}+10%/week
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* '''Adventure map'''
* '''Adventure map'''
** [[Gold mine]]s{{---}}+1000/day
** [[Gold mine|Gold mines]]{{---}}+1000/day
** [[Creature Bank]]s:
** [[creature bank|creature banks]]:
*** [[Crypt]]{{---}}+1500/2000/2500/5000
*** [[Crypt]]{{---}}+1500/2000/2500/5000
*** [[Derelict Ship]]{{---}}+3000/4000/6000
*** [[Derelict Ship]]{{---}}+3000/4000/6000
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*** [[Beholder's Sanctuary]]{{-wh}}{{---}}+3000/5000/6000/9000
*** [[Beholder's Sanctuary]]{{-wh}}{{---}}+3000/5000/6000/9000
*** [[Temple of the Sea]]{{-wh}}{{---}}+10000/15000/20000/30000
*** [[Temple of the Sea]]{{-wh}}{{---}}+10000/15000/20000/30000
** [[Water wheel]]s{{---}}+500 or 1000/week
** [[Water wheel|Water wheels]]{{---}}+500 or 1000/week
** [[Mystical garden]]s{{---}}+0 or 500/week
** [[Mystical Garden|Mystical Gardens]]{{---}}+0 or 500/week
** [[Treasure chest]]s{{---}}+0/1000/1500/2000 once
** [[Treasure chest|Treasure chests]]{{---}}+0/1000/1500/2000 once
** [[Campfire]]s{{---}}+400-600 once
** [[Campfire|Campfires]]{{---}}+400-600 once
** [[Freelancer's Guild]] - by selling [[troops]]
** [[Freelancer's Guild]] - by selling [[troops]]
** [[Trading Post]]s - by selling resources
** [[Trading Post|Trading Posts]] - by selling resources
** [[Flotsam]]{{---}}+0/200/500 once
** [[Flotsam]]{{---}}+0/200/500 once
** [[Sea Chest]]s{{---}}+0/1000/1500 once
** [[Sea Chest|Sea Chests]]{{---}}+0/1000/1500 once
** [[Pandora's Box]]es - various
** [[Pandora's Box|Pandora's Boxes]] - various
** [[Seer's Hut]]s - various
** [[Seer's Hut|Seer's Huts]] - various
** [[Event]]s - various
** [[Event|Events]] - various
** [[Derrick]]{{-wh}}{{---}}+500 or 1000/week
** [[Derrick]]{{-wh}}{{---}}+500 or 1000/week
** [[Grave]]{{-wh}}{{---}}+500/1000/1500...5000 once
** [[Grave]]{{-wh}}{{---}}+500/1000/1500...5000 once
** [[Prospector]]{{-wh}}{{---}}+0 or 500/week
** [[Prospector]]{{-wh}}{{---}}+0 or 500/week
** [[Warehouse of Gold]]{{-wh}}{{---}}+2000/week
** [[Warehouse of Gold]]{{-wh}}{{---}}+2000/week
** [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
** [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])
** [[Jetsam]]{{-wh}}{{---}}+0/200/500 once
** [[Jetsam]]{{-wh}}{{---}}+0/200/500 once


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* [[Trading Post]], [[Freelancer's Guild]], [[Pandora's Box]], [[Seer's Hut]], [[Event]]
* [[Trading Post]], [[Freelancer's Guild]], [[Pandora's Box]], [[Seer's Hut]], [[Event]]
* [[Warehouse of Wood]]{{-wh}}{{---}}+10/week
* [[Warehouse of Wood]]{{-wh}}{{---}}+10/week
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])


== Ore ==
== Ore ==
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* [[Jetsam]]{{-wh}}{{---}}+0/5/10 once
* [[Jetsam]]{{-wh}}{{---}}+0/5/10 once
* [[Warehouse of Ore]]{{-wh}}{{---}}+10/week
* [[Warehouse of Ore]]{{-wh}}{{---}}+10/week
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])


== Mercury ==
== Mercury ==
{{AMLocation|image=Resource mercury|ext=.png|name=Pile of mercury}}
{{AMLocation|image=Resource mercury|ext=.png|name=Pile of mercury}}


'''Mercury''' is one of the four [[Magical resource|magical resources]] (along with [[Crystal]], [[Gem (resource)|Gems]] and [[Sulfur]]).  Mercury is required to construct several buildings and to hire [[Devil and Arch Devil|Devils and Arch Devils]], [[Ghost Dragon]]s, [[Phoenix]]es and [[Azure Dragon]]s. The primary source of mercury is the [[Alchemist's lab]], which produces 1 mercury per day for its owner.  You can also find mercury scattered around the land in small amounts (3-6 units of mercury per resource stack).
'''Mercury''' is one of the four [[Magical resource|magical resources]] (along with [[Crystal]], [[Gem (resource)|Gems]] and [[Sulfur]]).  Mercury is required to construct several buildings and to hire {{hv|Devil and Arch Devil|DevilArchDevil|text=Devils and Arch Devils}}, {{hv|Ghost Dragon|BoneDragonGhostDragon|text=Ghost Dragons}}, {{hv|Phoenix|FirebirdPhoenix|text=Phoenixes}} and [[Azure Dragon|Azure Dragons]]. The primary source of mercury is the [[Alchemist's lab]], which produces 1 mercury per day for its owner.  You can also find mercury scattered around the land in small amounts (3-6 units of mercury per resource stack).


In [[Inferno]] and [[Conflux]] towns, you can build a [[resource silo]], which will bring you 1 unit of mercury per day.
In [[Inferno]] and [[Conflux]] towns, you can build a [[resource silo]], which will bring you 1 unit of mercury per day.
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* [[Warehouse of Mercury]]{{-wh}}{{---}}+6/week
* [[Warehouse of Mercury]]{{-wh}}{{---}}+6/week
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{gem}} or {{c}}
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{gem}} or {{c}}


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{{AMLocation|image=Resource sulfur|ext=.png|name=Pile of sulfur}}
{{AMLocation|image=Resource sulfur|ext=.png|name=Pile of sulfur}}


'''Sulfur''' is one of the four [[Magical resource|magical resources]] (along with [[Crystal]], [[Gem (resource)|Gems]] and [[Mercury]]). Its symbol is {{S}}. Sulfur is required to construct several buildings and to hire [[Red Dragon]]s, [[Black Dragon]]s, [[Chaos Hydra]]s and [[Rust Dragon]]s. The primary source of sulfur is the [[Sulfur dune]], which produces 1 unit of sulfur per day for its owner. Sulfur may also be scattered around the adventure map in small piles typically containing 3-6 units of sulfur per resource stack.
'''Sulfur''' is one of the four [[Magical resource|magical resources]] (along with [[Crystal]], [[Gem (resource)|Gems]] and [[Mercury]]). Its symbol is {{S}}. Sulfur is required to construct several buildings and to hire {{hv|Red Dragon|RedDragonBlackDragon|text=Red Dragons}}, {{hv|Black Dragon|RedDragonBlackDragon|text=Black Dragons}}, {{hv|Chaos Hydra|HydraChaosHydra|text=Chaos Hydras}} and [[Rust Dragon|Rust Dragons]]. The primary source of sulfur is the [[Sulfur dune]], which produces 1 unit of sulfur per day for its owner. Sulfur may also be scattered around the adventure map in small piles typically containing 3-6 units of sulfur per resource stack.


[[Resource Silo]]s of [[Dungeon]] and [[Cove]]{{-wh}} towns produce 1 unit of sulfur per day for the kingdom.  
[[Resource Silo|Resource Silos]] of [[Dungeon]] and [[Cove]]{{-wh}} towns produce 1 unit of sulfur per day for the kingdom.  


'''Additional sources of sulfur:'''
'''Additional sources of sulfur:'''
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* [[Warehouse of Sulfur]]{{-wh}}{{---}}+6/week
* [[Warehouse of Sulfur]]{{-wh}}{{---}}+6/week
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{gem}}, {{m}} or {{c}}
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{gem}}, {{m}} or {{c}}


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{{AMLocation|image=Resource crystal|name=Pile of crystal}}
{{AMLocation|image=Resource crystal|name=Pile of crystal}}


'''Crystal''' is one of the four [[Magical resource|magical resources]] (along with [[Gems]], [[Mercury]] and [[Sulfur]]). Crystal is needed to construct several buildings and to hire [[Green Dragon]]s, [[Gold Dragon]]s, [[Ancient Behemoth]]s and [[Crystal Dragon]]s. The primary source of crystals is the [[Crystal Cavern]], which produces 1 unit of crystal per day for its owner. You can also find crystal scattered around the land in small amounts (3-6 units of crystal per resource stack).
'''Crystal''' is one of the four [[Magical resource|magical resources]] (along with [[Gems]], [[Mercury]] and [[Sulfur]]). Crystal is needed to construct several buildings and to hire {{hv|Green Dragon|GreenDragonGoldDragon|text=Green Dragons}}, {{hv|Gold Dragon|GreenDragonGoldDragon|text=Gold Dragons}}, {{hv|Ancient Behemoth|BehemothAncientBehemoth|text=Ancient Behemoths}} and [[Crystal Dragon|Crystal Dragons]]. The primary source of crystals is the [[Crystal Cavern]], which produces 1 unit of crystal per day for its owner. You can also find crystal scattered around the land in small amounts (3-6 units of crystal per resource stack).


In [[Rampart]] and [[Factory]] {{withhota}} towns, you can also build a [[Resource Silo]] which will bring you 1 unit of crystal per day.
In [[Rampart]] and [[Factory]] {{withhota}} towns, you can also build a [[Resource Silo]] which will bring you 1 unit of crystal per day.
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* [[Warehouse of Crystal]]{{-wh}}{{---}}+6/week
* [[Warehouse of Crystal]]{{-wh}}{{---}}+6/week
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{m}} or {{gem}}
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{m}} or {{gem}}


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{{AMLocation|image=Resource gems|name=Pile of gems}}
{{AMLocation|image=Resource gems|name=Pile of gems}}


'''Gems''' is one of the four magical resources. They are required to construct several buildings and to hire [[Giant and Titan|Giants, Titans]], [[Angel and Archangel|Angels and Archangels]]. In {{sod}} expansion hiring [[Faerie Dragon]]s from [[Magic Forest]]s requires gems. The primary source of gems is the [[Gem pond]], which produces 1 unit of gems per day for its owner. Additionally, visiting [[Mystical Garden]] has 50 % chance of producing 5 gems. It only works once per week.
'''Gems''' is one of the four magical resources. They are required to construct several buildings and to hire {{hv|Giant and Titan|GiantTitan|text=Giants, Titans}}, {{hv|Angel and Archangel|AngelArchangel|text=Angels and Archangels}}. In {{sod}} expansion hiring [[Faerie Dragon|Faerie Dragons]] from [[Magic Forest|Magic Forests]] requires gems. The primary source of gems is the [[Gem pond]], which produces 1 unit of gems per day for its owner. Additionally, visiting [[Mystical Garden]] has 50 % chance of producing 5 gems. It only works once per week.


In [[Tower]] towns, [[Resource Silo]]s will produce 1 unit of gems per day.
In [[Tower]] towns, [[Resource Silo|Resource Silos]] will produce 1 unit of gems per day.


'''Additional sources of gems:'''
'''Additional sources of gems:'''
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* [[Warehouse of Gem]]{{-wh}}{{---}}+6/week
* [[Warehouse of Gem]]{{-wh}}{{---}}+6/week
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Mansion]]{{-wh}}{{---}}+2/3/4/5 once
* [[Junkman]]{{-wh}} - by selling [[artifact]]s (except [[spell scroll|scrolls]])
* [[Junkman]]{{-wh}} - by selling [[artifact|artifacts]] (except [[spell scroll|scrolls]])
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{m}} or {{c}}
* [[Warlock's Lab]]{{-wh}}{{---}}- can be transmuted from {{s}}, {{m}} or {{c}}


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[[Category: Resources]]
[[Category: Resources]]
[[Category: Terms]]
[[Category: Terms]]
<!-- popupables -->
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Behemoth and Ancient Behemoth|popupid=BehemothAncientBehemoth}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Green Dragon and Gold Dragon|popupid=GreenDragonGoldDragon}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}

Revision as of 23:25, 21 August 2025

Resource is a common name for all basic and magical resources. Basic resources include wood, ore and gold; while magical resources include mercury, sulfur, crystal and gems. Wood and ore are required to build town structures, along with gold. Wood is also needed to build boats. Several town structures require magical resources for construction, and they are also needed to hire most 7th level creatures. Gold is basically needed for everything from hiring heroes and troops to constructing buildings and ships. Also some Adventure Map locations (e.g. School of War) require gold in exchange for their services. Tree of Knowledge is the exception among adventure map locations, because it can require a resource other than gold (10 gems) to give an experience level.

Resources may be acquired in many ways, but perhaps the most typical means are flagging mines, which provide a steady income, or gathering resource piles from the Adventure Map. Additional resources may be acquired from Adventure Map locations such as Windmills, Mystical Gardens or creature banks. Typically, it is possible to construct Resource Silos in towns, which will produce extra resources depending on the town they are built. Additionally, Rampart's Mystic Pond will produce additional weekly income. Freelancer's Guild and Artifact merchants may exchange creatures or artifacts for gold and/or resources, respectively. Additionally, resources can be given/received from other players through Marketplace.

Resource
&
Silo



Gold

Media:Resource gold.webp

Pile of gold as seen on the adventure map.

Gold is one of the seven resources, and one of three basic resources. It is arguably the most important resource because it is needed basically for everything. The largest expenditure is troops, and another is town structures. However, gold is also needed to hire heroes, in several Adventure Map locations and to buy artifacts. Typically, Gold can be found scattered around the adventure map varying quantities (500-1000 units of gold per resource stack).

Gold can be received from:

Heroes with a gold specialty:
The following heroes generate 350 gold per day:

Heroes with an Estates specialty:
The following heroes receive a 5% per level bonus to Estates skill:

Wood

Media:Resource_wood.png

Pile of wood as seen on the adventure map.

Wood is one of the three basic resources in Heroes (along with Gold and Ore). Wood is needed for most buildings, and thus, it is vital to claim a source of Wood as early in the game as possible, as Windmill can produce any resources but Gold and Wood. The primary source of Wood is the Sawmill, which brings its owner 2 units of Wood per day. You can also find wood scattered around the land in small amounts (5-10 units of Wood per resource stack).

In Fortress, Castle, Necropolis and Stronghold towns you can also build the Resource Silo which will bring you 1 Wood and 1 Ore per day.

Additional sources of wood:

Artifacts:

Town Buildings:

Adventure map:

Ore

Media:Resource ore.png

Pile of ore as seen on the adventure map.

Ore is one of the three basic resources in Heroes (along with Gold and Wood). Ore is needed for most buildings, and thus, it is vital to claim a source of ore as early in the game as possible. The primary source of ore is the Ore Pit, which brings its owner 2 units of ore per day. Typically, basic resources can be found scattered around the adventure map in small amounts (5-10 units of ore per resource stack).

In Fortress, Castle, Necropolis and Stronghold towns you can also build the Resource Silo which will bring you 1 Wood and 1 Ore per day.

Additional sources of ore:

Artifacts:

Town Buildings:

Adventure map:

Mercury

Media:Resource mercury.png

Pile of mercury as seen on the adventure map.

Mercury is one of the four magical resources (along with Crystal, Gems and Sulfur). Mercury is required to construct several buildings and to hire Devils and Arch Devils, Ghost Dragons, Phoenixes and Azure Dragons. The primary source of mercury is the Alchemist's lab, which produces 1 mercury per day for its owner. You can also find mercury scattered around the land in small amounts (3-6 units of mercury per resource stack).

In Inferno and Conflux towns, you can build a resource silo, which will bring you 1 unit of mercury per day.

Additional sources of mercury:

Heroes:

Artifacts:

Town Buildings:

Adventure map:

Sulfur

Media:Resource sulfur.png

Pile of sulfur as seen on the adventure map.

Sulfur is one of the four magical resources (along with Crystal, Gems and Mercury). Its symbol is Sulfur. Sulfur is required to construct several buildings and to hire Red Dragons, Black Dragons, Chaos Hydras and Rust Dragons. The primary source of sulfur is the Sulfur dune, which produces 1 unit of sulfur per day for its owner. Sulfur may also be scattered around the adventure map in small piles typically containing 3-6 units of sulfur per resource stack.

Resource Silos of Dungeon and Cove Horn of the Abyss towns produce 1 unit of sulfur per day for the kingdom.

Additional sources of sulfur:

Heroes:

Artifacts:

Town Buildings:

Adventure map:

Crystal

Media:Resource crystal.webp

Pile of crystal as seen on the adventure map.

Crystal is one of the four magical resources (along with Gems, Mercury and Sulfur). Crystal is needed to construct several buildings and to hire Green Dragons, Gold Dragons, Ancient Behemoths and Crystal Dragons. The primary source of crystals is the Crystal Cavern, which produces 1 unit of crystal per day for its owner. You can also find crystal scattered around the land in small amounts (3-6 units of crystal per resource stack).

In Rampart and Factory Horn of the Abyss towns, you can also build a Resource Silo which will bring you 1 unit of crystal per day.

Additional sources of crystals:

Heroes:

Creatures

Artifacts:

Town Buildings:

Adventure map:

Gems

Media:Resource gems.webp

Pile of gems as seen on the adventure map.

Gems is one of the four magical resources. They are required to construct several buildings and to hire Giants, Titans, Angels and Archangels. In The Shadow of Death expansion hiring Faerie Dragons from Magic Forests requires gems. The primary source of gems is the Gem pond, which produces 1 unit of gems per day for its owner. Additionally, visiting Mystical Garden has 50 % chance of producing 5 gems. It only works once per week.

In Tower towns, Resource Silos will produce 1 unit of gems per day.

Additional sources of gems:

Heroes:

Artifacts:

Town Buildings:

Adventure map:

See Also:


Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Behemoth
17
17
30–50
160
6
Move
Ground
Size
2
Growth
1
3162
3162
Cost

1500

Ignores 40% of enemy Defense skill.
Ancient Behemoth
19
19
30–50
300
9
Move
Ground
Size
2
Growth
1
6168
5397
Cost

3000

1

Ignores 80% of enemy Defense skill.
Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost

4500

2

Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost

2000

1

Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2

Green Dragon
18
18
40–50
180
10
Move
Flying
Size
2
Growth
1
4872
3654
Cost

2400

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Gold Dragon
27
27
40–50
250
16
Move
Flying
Size
2
Growth
1
8613
6220
Cost

4000

2

Dragon. Flies. Breath attack. Immune to spells level 1–4.
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2