Luck: Difference between revisions

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'''Luck''' is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. {{hv|Devil|DevilArchDevil|text=Devils}}). Additionally, {{sod}} expansion introduced [[magical terrain|magical terrains]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact|artifacts]], possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
'''Luck''' is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. {{hv|Devil|text=Devils}}). Additionally, {{sod}} expansion introduced [[magical terrain|magical terrains]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact|artifacts]], possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


== Luck affecting features ==
== Luck affecting features ==
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{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}
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Revision as of 04:12, 22 August 2025

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable that allows a creature to deal double total Horn of the Abyssbase Shadow of Death damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, The Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

Luck affecting features

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • DevilDevil Devil decreases enemy luck by -1
  • Arch DevilArch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • HalflingHalfling Halfling always has luck value of at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss

  • Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
  • Hourglass of the Evil Hour neutralizes luck only if it is positive
  • Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
  • Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
  • Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
  • Arch DevilArch Devil Arch Devils decrease enemy luck by 2 (instead of 1 from the original)
  • LeprechaunLeprechaun Leprechauns double friendly unit luck chance
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day
  • Fields of Glory magical terrain gives all troops -2 luck

Trivia

In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.