Resurrection: Difference between revisions

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If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.
If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an {{hv|Azure Dragon|AzureDragon}} with 1000 hit points.


If a stack is affected by {{hv|Bone Dragon and Ghost Dragon|BoneDragonGhostDragon|text=Ghost Dragons'}} aging or {{hv|Wyvern and Wyvern Monarch|WyvernWyvernMonarch|text=Wyvern Monarchs'}} poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
If a stack is affected by {{hv|Bone Dragon and Ghost Dragon|BoneDragonGhostDragon|text=Ghost Dragons'}} aging or {{hv|Wyvern and Wyvern Monarch|WyvernWyvernMonarch|text=Wyvern Monarchs'}} poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
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{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Naga and Naga Queen|popupid=NagaNagaQueen}}{{Creatures/Pikeman and Halberdier|popupid=PikemanHalberdier}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}
{{Creature/Azure Dragon|popupid=AzureDragon}}{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Naga and Naga Queen|popupid=NagaNagaQueen}}{{Creatures/Pikeman and Halberdier|popupid=PikemanHalberdier}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}

Revision as of 03:14, 24 August 2025

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School: Earth Magic
Level: 4th
Cost: 20/16
Duration: combat/permanent
Basic Effect
Target, allied living troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
 
Advanced Effect
Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
 
Expert Effect
Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss 20
* Without Library

If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an Azure Dragon with 1000 hit points.

If a stack is affected by Ghost Dragons' aging or Wyvern Monarchs' poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):

  • 8 Nagas which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.
  • 51 Pikemen which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.

Inversely, if a stack if affected by health-increasing artifacts such as the Ring of Life, Ring of Vitality, Vial of Lifeblood, or their combination the Elixir of Life, less units will be resurrected.

With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.

Heroes starting with Resurrection:

Heroes specialising in Resurrection:

Creatures immune to Resurrection:

Creatures capable of casting Resurrection:

Horn of the Abyss

In Horn of the Abyss (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the 'real' creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type).

User Commentary

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Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis.

Resurrected creatures remain after the battle only if the spell has been cast with Advanced or Expert Earth Magic.

The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.


See also:

Azure Dragon
50
50
70–80
1000
19
Move
Flying
Size
2
Growth
1
78845
56315
Cost

30000

20

Dragon. Flies. Breath attack. Fear. Fearless. Immune to spells level 1–3.
Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Naga
16
13
20
110
5
Move
Ground
Size
2
Growth
2
1814 Horn of the Abyss2016 Shadow of Death
2016
Cost

1100

No enemy retaliation.
Naga Queen
16
13
30
110
7
Move
Ground
Size
2
Growth
2
2840
2840
Cost

1600

No enemy retaliation.
Pikeman
4
5
1–3
10
4
Move
Ground
Size
1
Growth
14
80
100
Cost

60

Immune to jousting bonus.
Halberdier
6
5
2–3
10
5
Move
Ground
Size
1
Growth
14
115
115
Cost

75

Immune to jousting bonus.
Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost

800

Flies.
Wyvern Monarch
14
14
18–22
70
11
Move
Flying
Size
2
Growth
2
1518
1518
Cost

1100

Flies. Poisonous.