Boat: Difference between revisions

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'''Boat''' is an [[Adventure Map}} object, that allows [[hero]]es to move over [[water]] [[tile]]s. A boat can carry only one hero (and his army) at a time.
'''Boat''' is an [[Adventure Map]] object, that allows [[hero]]es to move over [[water]] [[tile]]s. A boat can carry only one hero (and his army) at a time.


Boats can be build on [[shipyard]]s, which are always located next to a shoreline. Additionally, [[castle]], [[necropolis]] and [[fortress]] towns can build shipyards if the town is next to a shoreline. Boats cost 10 {{W}} and 1000 {{G}} when build in shipyards. Additionally, boats can be acquired with a [[Summon Boat]] spell, if at least one unoccupied boat exists on the map. However, with expert [[water magic]], Summon Boat spell creates a new boat if there are none available on the Adventure Map. Also, [[Sea Captain's Hat]] allows hero to cast summon boats spell even if the hero has not learned it.
Boats can be build on [[shipyard]]s, which are always located next to a shoreline. Additionally, [[castle]], [[necropolis]] and [[fortress]] towns can build shipyards if the town is next to a shoreline. Boats cost 10 {{W}} and 1000 {{G}} when build in shipyards. Additionally, boats can be acquired with a [[Summon Boat]] spell, if at least one unoccupied boat exists on the map. However, with expert [[water magic]], Summon Boat spell creates a new boat if there are none available on the Adventure Map. Also, [[Sea Captain's Hat]] allows hero to cast summon boats spell even if the hero has not learned it.

Revision as of 08:46, 29 May 2014

Boat is an Adventure Map object, that allows heroes to move over water tiles. A boat can carry only one hero (and his army) at a time.

Boats can be build on shipyards, which are always located next to a shoreline. Additionally, castle, necropolis and fortress towns can build shipyards if the town is next to a shoreline. Boats cost 10 Wood and 1000 Gold when build in shipyards. Additionally, boats can be acquired with a Summon Boat spell, if at least one unoccupied boat exists on the map. However, with expert water magic, Summon Boat spell creates a new boat if there are none available on the Adventure Map. Also, Sea Captain's Hat allows hero to cast summon boats spell even if the hero has not learned it.

Boarding or disembarking from a boat takes the remainder of a hero's movement allowance for the current day. Disembarking is possible to any clear square of land, except if the tile has a hole in it. It is impossible to disembark to a square with hole, but it is possible to board a boat from a square with hole.