User:Kapteeni Ruoska/Sandbox: Difference between revisions
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| align=center | I<sub>1</sub> = | | align=center | I<sub>1</sub> = | ||
| 0.05 × ( | | 0.00...3.00 | ||
| Calculated with 0.05 × (A - D) if A ≥ D | |||
|- | |- | ||
| align=center valign=top | I<sub>2</sub> = | | align=center valign=top | I<sub>2</sub> = | ||
| 0.00 no Archery | | 0.00 no Archery or Offense<br>0.10 Basic Archery or Offense<br>0.20 Advanced Offense<br>0.25 Advanced Archery<br>0.30 Expert Offense<br>0.50 Expert Archery | ||
|- | |||
|- | |||
| align=center valign=top | I<sub>2</sub> = | |||
| 0.00<br>0.10<br>0.20<br>0.25<br>0.30<br>0.50 | |||
| No Archery or Offense<br>Basic Archery or Offense<br>Advanced Offence<br>Advanced Arcehry<br>Expert Offense<br>Expert Archery | |||
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|} | |} | ||
Revision as of 08:45, 2 August 2014
Design
Artifact | Class | Slot | Cost | Att | Def | Pow | Kno | Lck | Mor |
---|---|---|---|---|---|---|---|---|---|
File:Centaur's Axe small.gif Centaur's Axe | T | Weapon | 2000 | +2 | X | ||||
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|
TESTING AREA
Cost per troop |
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Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text
1,1 | 2,1 | 3,1 |
1,2 | 2,2 | 3,2 |
1,3 | 2,3 | 3,3 |
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text
Table
Variable | Range | Description |
I1 = | 0.00...3.00 | Calculated with 0.05 × (A - D) if A ≥ D |
I2 = | 0.00 no Archery or Offense 0.10 Basic Archery or Offense 0.20 Advanced Offense 0.25 Advanced Archery 0.30 Expert Offense 0.50 Expert Archery | |
I2 = | 0.00 0.10 0.20 0.25 0.30 0.50 |
No Archery or Offense Basic Archery or Offense Advanced Offence Advanced Arcehry Expert Offense Expert Archery |
Description |
---|
I1 = 0.05 × (Attack - Defense) (if A ≥ D) |
I2 = 0.10, 0.25, 0.50 for basic, advanced, expert Archery = 0.10, 0.20, 0.30 for basic, advanced, expert Offense |
I3 = 0.05 × I2 × hero level for Archery/Offense specialty |
I4 = 1.00 for lucky strikes |
I5 = 1.00 for Death Blow, Ballista double damage = 1.00 if Elemental attacks opposite Elemental type |
R1 = 0.025 × (Defense - Attack) (if D ≥ A) |
R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer |
R3 = 0.05 × R2 × hero level for Armorer specialty |
R4 = 0.15 for Shield, 0.30 at advanced, expert level = 0.25 for Air Shield, 0.50 at advanced, expert level |
R5 = 0.50 if attacker has range or melee penalty |
R6 = 0.50 if target is behind a wall (obstacle penalty) |
R7 = 0.50 for retaliation after being Blinded = 0.75 for retaliation after advanced Blind |
R8 = 0.50 for Psychic Elemental vs. mind spell immunity = 0.50 for Magic Elemental vs. lvl 1-5 spell immunity |