Curse: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 7: Line 7:
  | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage).  It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage).  It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)



Revision as of 08:07, 30 September 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  fire magic
Level:  1st
Cost:  6
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of fire magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Units immune to its effects

Artifacts rendering your units immune to Curse

Units capable of casting Curse(after attack)