Restoration of Erathia Manual Page 98: Difference between revisions

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Structure Requirements
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Demon
250 Gold
10
10
35
7-9
None
Ground
Slow (5 hexes/turn)
Horned Demon
270 Gold
10
10
40
7-9
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Demon Gate
2000 Gold + 5 Wood + 5 Ore
Hall of Sins
4 Demons
Upgraded Demon Gate
2000 Gold + 5 Wood + 5 Ore
Demon Gate
4 Horned Demons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Pit Fiend
500 Gold
13
13
45
13-17
None
Ground
Swift (6 hexes/turn)
Pit Lord
700 Gold
13
13
45
13-17
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Hell Hole
3000 Gold
Demon Gate
3 Pit Fiends
Upgraded Hell Hole
3000 Gold + 5 Mercury + 5 Sulfur
Mage Guild Level II, Hell Hole
3 Pit Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Efreet
900 Gold
16
12
90
16-24
None
Fly
Ultra Swift (9 hexes/turn)
Structure
Cost
Fire Lake
4000 Gold + 10 Ore + 3 Gems
+ 3 Mercury + 3 Sulfur
Requirements Mage Guild Level I, Demon Gate
Creatures/Week 2 Efreet
Efreet Sultan
1100 Gold
16
14
90
16-24
None
Fly
Very Quick (13 hexes/turn)
Upgraded Fire Lake
3000 Gold + 5 Ore + 5 Gems
+ 5 Mercury + 5 Sulfur
Fire Lake
2 Efreet Sultans




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 098]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 098]]

Revision as of 19:03, 13 January 2017

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Demons & Horned Demons

Both types of demons are capable

hand-to-hand attack units.


Structure Requirements


Pit Fiends & Pit Lords

Pit fiends and pit lords attack with

tormenting whip blows. Once per

combat, pit lords are able to resurrect

dead allied troops as demons in place

of another action. The number raised

cannot be higher than the number of

pit lords performing the resurrection.


Structure Requirements


Efreet & Efreet Sultans

Efreet and efreet sultans are recruited into

Inferno forces from the realm of fire magic,

and are, consequently, immune to Fire

School spells. They are natural enemies of

genies and do 150% damage against them.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Demon

250 Gold

10

10

35

7-9

None

Ground

Slow (5 hexes/turn)


Horned Demon

270 Gold

10

10

40

7-9

None

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Demon Gate

2000 Gold + 5 Wood + 5 Ore

Hall of Sins

4 Demons


Upgraded Demon Gate

2000 Gold + 5 Wood + 5 Ore

Demon Gate

4 Horned Demons


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Pit Fiend

500 Gold

13

13

45

13-17

None

Ground

Swift (6 hexes/turn)


Pit Lord

700 Gold

13

13

45

13-17

None

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Hell Hole

3000 Gold

Demon Gate

3 Pit Fiends


Upgraded Hell Hole

3000 Gold + 5 Mercury + 5 Sulfur

Mage Guild Level II, Hell Hole

3 Pit Lords


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Efreet

900 Gold

16

12

90

16-24

None

Fly

Ultra Swift (9 hexes/turn)


Structure

Cost


Fire Lake

4000 Gold + 10 Ore + 3 Gems

+ 3 Mercury + 3 Sulfur

Requirements Mage Guild Level I, Demon Gate

Creatures/Week 2 Efreet


Efreet Sultan

1100 Gold

16

14

90

16-24

None

Fly

Very Quick (13 hexes/turn)

Upgraded Fire Lake

3000 Gold + 5 Ore + 5 Gems

+ 5 Mercury + 5 Sulfur

Fire Lake

2 Efreet Sultans