Castle

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Castle is a good alignment town type with Knight and Cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represent Erathia.

Castle's native terrain is grass.

Structures

Castle creature dwellings:

  • Guardhouse
  • Archers' Tower
  • Griffin Tower
  • Barracks
  • Monastery
  • Training Grounds
  • Portal of Glory

Castle specific buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gem 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold + 6 Gem


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Christian Christian  Knight    Ballista Basic Leadership  Basic Leadership   Basic Artillery  Basic Artillery  
Edric Edric  Knight    Griffins Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Orrin Orrin  Knight    Archery Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
Sorsha Sorsha  Knight    Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
Sylvia Sylvia  Knight    Navigation Basic Leadership  Basic Leadership   Basic Navigation  Basic Navigation 
Tyris Tyris  Knight    Cavaliers Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
Valeska Valeska  Knight    Archers Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
Valeska Valeska  Knight    Archers Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
Catherine Catherine  Restoration of Erathia Map Editor  Knight    Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
Lord Haart Lord Haart  Restoration of Erathia  Knight    Estates Basic Leadership  Basic Leadership   Basic Estates  Basic Estates  
Roland Roland  Armageddon's Blade Map Editor  Knight    Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Sir Mullich Sir Mullich Armageddon's Blade Map Editor  Knight    Speed Advanced Leadership  Advanced Leadership   
Sir Mullich Sir Mullich Armageddon's Blade Map Editor  Knight    Speed Advanced Leadership  Advanced Leadership   
Beatrice Beatrice  Horn of the Abyss  Knight    Scouting Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Adela Adela  Cleric    Bless Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Bless 
Adelaide Adelaide  Cleric    Frost Ring Advanced Wisdom  Advanced Wisdom      Frost Ring 
Adelaide Adelaide  Cleric    Frost Ring Advanced Wisdom  Advanced Wisdom      Frost Ring 
Caitlin Caitlin  Cleric    Gold Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Cure 
Caitlin Caitlin  Cleric    Gold Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Cure 
Cuthbert Cuthbert  Cleric    Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
Ingham Ingham  Cleric    Monks Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Curse 
Loynis Loynis  Cleric    Prayer Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Prayer 
Rion Rion  Cleric    First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Stone Skin 
Sanya Sanya  Cleric    Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Pikeman Pikeman 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Halberdier Halberdier 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk 5 12 7 10 12 30 5 3 485 400 Gold   Ranged (12 shots)
Monk Monk 5 12 7 10 12 30 5 3 582 Horn of the Abyss 400 Gold   Ranged (12 shots)
Zealot Zealot 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel 7 20 20 50 50 200 12 1 5019 3000 Gold 1 Gem  Flying, Hates Devils, Morale +1
Archangel Archangel 7+ 30 30 50 50 250 18 1 8776 5000 Gold 3 Gem  Flying, Hates Devils, Resurrection, Morale +1

Strategy

  • Build the Capitol as soon as possible (preferably in the first week), because having lots of gold is crucial for raising many Archangels.
  • Obtain and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide your Archangels in many stacks, so they can resurrect each other, effectively doubling their numbers.
  • Because Archangels have the greatest stats among all the 7th tier creatures, they are real die hards (and even when they get killed, they still can be resurrected) thus you may actually horde them much easier than any other 7th tier creatures! High level offensive hero (i.e. Sorsha or preferably Crag Hack) equipped with Archangels will easily overcome more numerous enemies.

Pros

Cons

  • Second most expensive town, Tower being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
  • The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
  • No units with immunity or resistance.
  • Magic, Mage Guild is limited to level 4.