Talk:Dungeon

From Heroes 3 wiki
Revision as of 18:19, 22 October 2018 by 24.200.113.235 (talk) (→‎Cons)
Jump to navigation Jump to search

Strategy

  • Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • By using "Dragogeddon" tactic you can easily overcome Necropolis tactic to acumulate large amounts of "Skeletons" and destroy them easily with little to no efforts.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling

Discussion

Minor corrections

Surely most of the stuff under the "spells" subheading in the "Structures" section should be on the "Mages Guild" page or "Spells" page or something? Not the "Dungeon" page? Also, "Mushroom Rings" is missing as one of the Dungeon Buildings.

Good suggestions! I added Mushroom Rings and made also a tine change to the description. But you are more than free to edit the text further. –Kapteeni Ruoska (talk) 07:04, 24 June 2015 (CEST)

Talk page & strategy section

Why is the strategy section here? Or is this some kind of "savepage"? Another issue I personally have with these, is that they seem gibberish to me. –Kapteeni Ruoska (talk) 17:02, 19 March 2018 (CET)

Continued discussion on my talk page. --imahero 18:01, 19 March 2018 (CET)