User contributions for Phasma

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26 January 2024

  • 22:4322:43, 26 January 2024 diff hist +1,890 N Mt JebusCreated page with "This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..." current
  • 22:4122:41, 26 January 2024 diff hist +2,506 N Mt FirewalkCreated page with "This template is mirror version of Firewalk template and is focused on highly dynamic game. AI and player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora's boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward an..." current
  • 22:4122:41, 26 January 2024 diff hist +1,676 N Mt DiamondCreated page with "This template is a mirror variant of Diamond template. Each player has 3 easy passages to the treasure zones on their own level and one difficult passage to the treasure zone on opponent's level. AI zones are located between the treasure zones. Treasure zones content varies from unguarded gold, as well as some other small rewards, to the objects of immense value, like Relic artifacts. Road network is enhanced, compared to Diamond's [[File:{{PAGENAME}}.png|512px|right]] _..." current
  • 22:4022:40, 26 January 2024 diff hist +1,351 N Mt AntaresCreated page with "This is a mirror template for early contacts and quick expansion. It is topologically close to mt_Andromeda, but the gameplay differs greatly. Treasure zones are small and not so rich, cannot contain Relic artifacts as well. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). *133 (silver zones)..." current
  • 22:3922:39, 26 January 2024 diff hist +1,542 N Mt AndromedaCreated page with "This is a mirror XL+U template, suitable for long and rather contactless games, heavily based on exploration and spell research. Treasure zones are not so rich and cannot contain Relic artifacts. Due to having underground tunnels replaced by fully functional surface layer, this template generates maps effectively bigger than regular XL+U, which is compensated by having obligatory roads for every connection. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specification..." current
  • 22:3822:38, 26 January 2024 diff hist +1,495 N NostalgiaCreated page with "This is a non-contact XL+U template with a simple layout, exploration and spell research-based gameplan is expected. Every player has access to their own half of the map, halves being connected via rare treasure zones. The treasure zones are valuable, but only the central one may have Relics generated. Though this template is non-contact, the tempo is compensated by obligatory roads in each connection. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..." current
  • 22:3722:37, 26 January 2024 diff hist +1,791 N H3dm1Created page with "One of the most popular mirror templates. This template follows a simple gameplan: starting zone > secondary town zone > treasure zone. Treasure zones contain rich rewards, but are often small and lack the most valuable treasures, like Relic artifacts. Connection guards are considered difficult on the first week, but starting from the second week they become an easy goal, thus letting players to pass them and get in contact with their opponents. Although, early contact i..." current
  • 22:3622:36, 26 January 2024 diff hist +1,480 N SpiderCreated page with "This XL+U template is not so rich. The town number here is above usual, connections are poorly guarded. The players are expected to base their game plan on exploration and spell research. Treasure zones are quite valuable (though they may not contain Relic artifacts), but they are roadless and quite heavily guarded. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **53 (player zones, AI zones and white zo..." current
  • 22:3622:36, 26 January 2024 diff hist +1,558 N Skirmish(M)Created page with "M-size template designed to use with 200% difficulty. Poor player areas are connected by 3 rather valuable treasure zones. The pairs of zones usually have multiple connections, some of which have roads. The games are usually quick, and the outcome depends on spells found. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: M-U. *Content types clarification: **26 (player zones): content types (330–1000, 3), (1000–2000, 7), (3300–3500, 4)...." current
  • 22:3422:34, 26 January 2024 diff hist +2,823 N Clash of DragonsCreated page with "This template is played without any rules, like Anarchy. The most valuable treasure zones have neutral dragon dwellings, while the gameplan is based on joining the guards in these zones using Diplomacy. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **72 (player zones): content types (300–1900, 15), (2000–5000, 4), (5000–9000, 6). **93 (white zones): content types (300–1900, 15), (5000–12000,..." current
  • 22:3422:34, 26 January 2024 diff hist +1,758 N Jebus CrossCreated page with "One of the most popular templates overall, due to its simple layout and fast pace. Every player starts on a big, poorly guarded and rich zone with the native terrain. From the starting zone them may enter the extra-rich central zone. To do so, they must defeat strong passage guards. Once got into the central zone, the player starts to accumulate power rapidly, that's why it's crucial to get there as soon as possible (even on the first week). This template is not consider..." current
  • 22:3322:33, 26 January 2024 diff hist +2,204 N Nine-day WonderCreated page with "M-size template designed to use with 200% difficulty. Special object generation settings improve the balance, compared to other M-size templates. The players are able to enter the grass zone with poor treasures and the dirt zone with Dragon Fly Hives and Wolf Raider Pickets that have weaker-then-default guards; passage to both zones is lightly guarded. From these zones they may access the lava treasure zone with normally guarded Pickets and other valuable objects. One ma..." current
  • 22:3122:31, 26 January 2024 diff hist +1,145 N Mini-NostalgiaCreated page with "On this template players never make an early contact between themselves, but since the first days they fight their corresponding AI. 3 lightly guarded passages lead from AI zones to rich, but usually small treasure zones with a chance of getting a Relic. Player zones are connected via even richer treasure zone, connections heavily guarded. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **61 (player zones..." current
  • 22:3022:30, 26 January 2024 diff hist +1,299 N KerberosCreated page with "This is an XL+U template suitable for three players game (exploration and spell research-based). It consists of a large number of zones. Each player has one AI and a corner treacure zone in their area, from where they can enter the central area, consisting of three regular- ad 3 rich (potential Relics can be found) treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zon..." current
  • 22:2922:29, 26 January 2024 diff hist +1,978 N FirewalkCreated page with "This template is focused on highly dynamic game. Player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white..." current
  • 22:2922:29, 26 January 2024 diff hist +1,776 N DiamondCreated page with "This is a rich template full of variation. Every player has 4 lightly guarded passages to treasure zones, and players’ treasure zones are separated by AI zones. Treasure zones may have unguarded small treasures, like piles of gold, but also the most valuable rewards, like Relics. The template has a lot of villages on it, and the road network allows quite a lot of variation in gameplay, from early contact to suspended endgame. [[File:{{PAGENAME}}.png|512px|right]] __NOT..." current
  • 22:2822:28, 26 January 2024 diff hist +857 N BoomerangCreated page with "The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). **242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1). *Star..." current
  • 22:2822:28, 26 January 2024 diff hist +1,995 N Black'n'BlueCreated page with "This template makes use of non-standard objects. Each player has access to the snow zones with Ancient Lamps, Pandora Boxes with Stone Golems and Dragon Utopias; as well as Subterranean zones with Pandora Boxes waving Skeletons and (seldom) Vampire Lords inside. Player areas are connected via large and rich treasure zone with Ancient Lamps, Creature Pandora Boxes, Dragon Utopias and Faerie Dragon Dwellings. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specification..." current
  • 22:2722:27, 26 January 2024 diff hist +1,356 N ApocalypseCreated page with "Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..." current
  • 22:2622:26, 26 January 2024 diff hist +294 AnarchyNo edit summary current
  • 22:2322:23, 26 January 2024 diff hist +1,830 N AnarchyCreated page with "This template's gameplay is based on the gameplay elements that are usually banned (mechanically or verbally): Cloak of the Undead King, joining guards by Diplomacy, Cartographer, poorly guarded spell scrolls, abusing misplaced guards. One template of 12 is randomly selected each generation, and the player has to guess each time. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Starting player zones have the native terrain of their co..."
  • 22:2222:22, 26 January 2024 diff hist +2,191 N 8xm12aCreated page with "This is an XL+U template with vast topology and branching road network, where players are considered to explore the territory and research spells. The template has a rich central treasure zone (with Relic artifacts inside) and several poorer treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (1000..." current
  • 22:1922:19, 26 January 2024 diff hist +1,117 N 8mm6aCreated page with "This is the most contact XL+U template. Each player's accessible area contains AI zone and a corner treasure zone. From their area players may enter one of the 2 central treasure zones, where clash is the most probable. The zones are moderately rich, Relic artifacts cannot be found on their own. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (..." current
  • 22:1822:18, 26 January 2024 diff hist +2,229 N 6lm10aCreated page with "This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard..." current
  • 22:1722:17, 26 January 2024 diff hist +1,371 N 2sm4d(3)Created page with "Once popular, this template is now replaced by the others. The treasure zones on it may have valuable objects (like Relics), but connections leading there are imperatively roadless. The template allows a high variation of gameplay, the early contact in adjacent zones is as possible as exploration game or opponent zone rush. Even though the AI players are depicted on the layout, usually they are disabled, and their towns are rendered neutral. File:2SM4d(3).png|512px|rig..." current
  • 22:1322:13, 26 January 2024 diff hist +6 m 2sm2c(2)No edit summary current
  • 22:1322:13, 26 January 2024 diff hist +1,482 N 2sm2c(2)Created page with "M-size template designed to use with 200% difficulty. The starting conditions are poor, and the possibilities are either rush directly to opponent's zone (in case the guards are suitable), or explore the roadless treasure zone. The games are usually quick, and the outcome depends on spells found. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: M-U. *Content types clarification: **42 (player zones): content types (800–800, 9), (1000–210..."
  • 21:5921:59, 26 January 2024 diff hist +3,094 Main PageComplete redesign!
  • 21:5321:53, 26 January 2024 diff hist +3,573 List of map templatesAdded table - going to make new pages and move now
  • 21:1921:19, 26 January 2024 diff hist +74 m Template:Random map tableNo edit summary
  • 21:1921:19, 26 January 2024 diff hist +1,146 N Template:Random map table rowCreated page with "<includeonly>|- style="white-space:nowrap;" | style="text-align:center;" |<span title="Total Players / Human Players" style="color: white;">{{{players}}}</span> |{{{{{min_size}}} map size icon}} |{{{{{max_size}}} map size icon}} |[[File:Underground map icon {{{underground}}}.png|Underground {{{underground}}}|link=Layer]] | style="text-align:center;" |[[{{{map_link|{{{name}}}}}}|<span style="color: white;">{{{name}}}</span>]] |{{{{{source}}} map icon}}<..."
  • 21:1221:12, 26 January 2024 diff hist +1,033 N Template:Random map tableCreated page with "<span id="maps"></span> {| class="sortable whiteSortArrows" style="white-space: nowrap; background-color: #{{Blue 0}}; color: white; border: 1px solid #{{Blue 2b}}; text-align:left;" |- bgcolor=#{{Blue 1b}} ! style="" | Total Players / Human Players|link=Map Attributes ! style="" | Minimum Size|link=Map Attributes ! style="" | Maximum Size|link=Map Attributes ! style="" | File:Underground map..."
  • 20:5920:59, 26 January 2024 diff hist +46 m Template:Map tableAdded HotA map table link
  • 18:1418:14, 26 January 2024 diff hist 0 File:Wiki Button 05.pngPhasma uploaded a new version of File:Wiki Button 5.png
  • 18:0818:08, 26 January 2024 diff hist 0 File:Wiki Button 03.pngPhasma uploaded a new version of File:Wiki Button 3.png
  • 17:2517:25, 26 January 2024 diff hist +382 User talk:Legate→‎Thank you: new section
  • 16:5216:52, 26 January 2024 diff hist +31 N File:Wiki Button 24.pngCategory:Main
  • 16:5216:52, 26 January 2024 diff hist +31 N File:Wiki Button 23.pngCategory:Main
  • 16:5116:51, 26 January 2024 diff hist +31 N File:Wiki Button 22.pngCategory:Main
  • 16:4516:45, 26 January 2024 diff hist +31 N File:Wiki Button 21.pngCategory:Main
  • 16:4516:45, 26 January 2024 diff hist +31 N File:Wiki Button 20.pngCategory:Main
  • 16:0916:09, 26 January 2024 diff hist 0 File:Wiki Button 18.pngPhasma uploaded a new version of File:Wiki Button 18.png
  • 16:0916:09, 26 January 2024 diff hist 0 File:Wiki Button 17.pngPhasma uploaded a new version of File:Wiki Button 17.png
  • 16:0916:09, 26 January 2024 diff hist 0 File:Wiki Button 16.pngPhasma uploaded a new version of File:Wiki Button 16.png
  • 16:0916:09, 26 January 2024 diff hist 0 File:Wiki Button 15.pngPhasma uploaded a new version of File:Wiki Button 15.png
  • 16:0816:08, 26 January 2024 diff hist 0 File:Wiki Button 14.pngPhasma uploaded a new version of File:Wiki Button 14.png
  • 15:4015:40, 26 January 2024 diff hist +31 N File:Wiki Button 19.pngCategory:Main
  • 15:4015:40, 26 January 2024 diff hist 0 File:Wiki Button 08.pngPhasma uploaded a new version of File:Wiki Button 8.png
  • 15:4015:40, 26 January 2024 diff hist 0 File:Wiki Button 07.pngPhasma uploaded a new version of File:Wiki Button 7.png
  • 15:4015:40, 26 January 2024 diff hist 0 File:Wiki Button 06.pngPhasma uploaded a new version of File:Wiki Button 6.png
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