8xm12a

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Revision as of 22:22, 26 January 2024 by Phasma (talk | contribs) (Created page with "This is an XL+U template with vast topology and branching road network, where players are considered to explore the territory and research spells. The template has a rich central treasure zone (with Relic artifacts inside) and several poorer treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (1000...")
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This is an XL+U template with vast topology and branching road network, where players are considered to explore the territory and research spells. The template has a rich central treasure zone (with Relic artifacts inside) and several poorer treasure zones.

Specifications[edit | hide | hide all]

  • Map size: XL+U.
  • Content types clarification:
    • 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
    • 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
  • 242 (central gold zone): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
  • Zones with towns have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Dragon Utopia frequency is increased to 210. Player and AI zones (1–8) and intermediary zones (21–32) may have no more than 1 Dragon Utopia generated. Regular treasure zones (9–20) may have no more than 2 Dragon Utopias generated. Greater treasure zone (33) have no limit on Dragon Utopia number.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Other differences from SoD version:
    • Removed all connections 4–15 and 5–14.
    • Connections with treasure zones ((3–14, 3–11, 4–11, 6–15, 6–18, 5–18, 26–14, 22–11, 27–15, 31–18, 21–9, 23–10, 25–13, 29–17, 24–12, 28–16, 30–19, 32–20)) have their value changed from 3000 to 6000.
    • Obligatory roads added: 12–24–1–21–9, 21–22–3, 22–4 and 20–32–8–29–17, 32–31–6, 31–5 (2 roads per starting zone for red and blue players).
    • Some connections were set to imperatively roadless: 11–33, 14–33, 15–33, 18–33 (shortcuts to the center zone) and 4–27, 5–26 (ways to opponent's computer players).
    • All mines except gold mines are removed from zone 33.
    • Crystal and gem mines are added to zones 22 and 33. Mercury and sulfur mines are added to zones 21 and 32.
  • Suggested rules and settings:

See also[edit | hide]