Slow
| Slow | ||
|---|---|---|
| ||
| School: | Earth Magic | |
| Level: | 1st | |
| Cost: | 6/5 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Reduces the speed of the selected enemy unit by 25%. | ||
| Advanced Effect | ||
| Reduces the speed of the selected enemy unit to 50% + 1 | ||
| Expert Effect | ||
| Reduces the speed of all enemy units to 50% + 1 | ||
| Probability of occurrence (%): | ||
| 32 | ||
| 54 | ||
| 63 (53*) | ||
| 53 | ||
| 32 | ||
| 30 | ||
| 31 | ||
| 31 | ||
| 53 | ||
| 31 | ||
| 31 | ||
| * Without Library | ||
Slow is one of the game's strongest hindering spells. The new speed is rounded down. Slow is a counter to the spell Haste and will remove it when cast upon an affected creature.
Heroes starting with Slow:



Moandor the Death Knight


Sandro the Necromancer


Geon the Warlock


Gundula the Battle Mage


Voy the Witch


Kinkeria the Witch 


Grindan the Elementalist 



Andal the Navigator 
Creatures immune to Slow:
Creatures capable of casting this spell:

Enchanters (Expert level)
Horn of the Abyss
In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).
Trivia
An early name for this spell was "Muck and Mire".
User Commentary
Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect.

