Frenzy
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Frenzy | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 4 | |
| Cost: | 16/12 | |
| Duration: | Until target troop's action turn in the next round | |
| Basic Effect | ||
| Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Advanced Effect | ||
| Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Expert Effect | ||
| Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Probability of occurrence (%): | ||
| 10 | ||
| 10 | ||
| 16 (10*) | ||
| 10 | ||
| 10 | ||
| 10 | ||
| 0 | ||
| 0 | ||
| 10 | ||
| 10 | ||
| * Without Library | ||
Target allied troop's defense is reduced to 0, but attack is increased considerably.
Behemoths’ reduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.
Units immune to its effects:

Gold Dragon- Golems


Giant and Titan

Efreet and Efreet Sultan- Undead

Black Dragon- Elementals

Firebird *(not in Horn of the Abyss)
and 
Phoenix
Fangarm 
Artifacts rendering units immune to Frenzy:
Badge of Courage (not in Horn of the Abyss)

