Savaging the Scavengers

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Template:Campaign Dragon's BloodSavaging the Scavengers is the second scenario of the Dragon's Blood campaign in Armageddon's BladeArmageddon's Blade.

Campaign

Right-click text

Interrogation reveals Ordwald didn't personally defend his lands because he is seeking the fabled Vial of Dragon Blood. Unfortunately, Caomham and Preuet have also heard about the Vial. They will certainly follow you into the Deep Caverns after Ordwald if they can. You need to dispose of them first.

Prologue

File:H3ABdb2.png

MutareMutare Mutare: Ordwald is absent. No wonder his lands were so easy to take. It seems he has spent his life and his father's fortune in pursuit of the fabled Vial of Dragon Blood. It is said to hold blood taken from the Dragon Father. It is believed drinking it will transform the user into a sentient dragon. Orwald isn't as stupid as I believed. Still, he is old. I will find him and the vial, but first, I must dispose of the young lords who have heard the news and nip at my heels.

Scenario

Map description

Obliterate your opponents, but once again do not lose the hero Mutare. To do so would mean instant destruction. Mutare will be limited to eighteenth level, but will carry over the Dragon Scale Shield to use in the next scenario.

Starting options

Timed events

Day 1 - Intro
The Vial of Dragon Blood will give me the edge I need to force my way into the ranks of powerful Nighon lords. To get the Vial I need to defeat the Vial's guardians or Ordwald or both. I also have to prevent Lords Caomham and Preuet from following me and attacking from behind when I seize the Vial. Finally, I am loath to yield anything of mine. Having any of my lands taken while pursuing the Vial would be... annoying. My current armies should be sufficient to hold Rauric and Ordwalds old lands, especially if I leave all my magic items, except the Charm of Mana, with my generals.
Day 1 - Intro (con)
General Miah will mop up the last resistance in Ordwald's old lands and then rebuild the castle defenses and local garrisons. General Sengana will assume command of my home guard, castles, and garrisons. When the word gets out about the Vial of Dragon Blood, the borderlands are going to be crawling with Nighon Lords looking for it. While Miah and Sengana slow down the other Nighon Lords, I will take a small force, establish a base camp near the access to the Deep Caverns and drive Caomham and Preuet from the area so they can't follow me. Meanwhile my scouts will locate Ordwald. Once Caomham and Preuet are defeated, I'll follow Ordwald to the Vial and take it for myself.
Day 3 - Charm of Mana
War Diary: I kept the Charm of Mana, a worthless trinket if I've ever seen one, because the Seer near Sinkhole Castle seemed to think I would need it in the near future. I hope so for his sake. If it doesn't prove useful before too long, I'll have him hung.
Day 6 - No Quarter Scouting Report
War Diary: My scouts found a second Dungeon Castle called No Quarter to the northwest of Gloom Lake. There is still no sign of Lords Caomham and Preuets forces.
Day 10 - Tan Lord Scouting Report
War Diary: Some of my scouts found Lord Preuet's base. His troops are flying a tan banner and he has apparently seized a castle to the west called Dank Rock. Dank Rock appears to be his base of operations.
Day 14 - Green Lord Scouting Report
War Diary: Several days ago, scouts spotted Lord Caomham's green bannered troops at a castle called Fetid Cavern. Fetid Cavern is apparently a few days northeast of Gloom Lake.
Day 16 - Questgate Scouting Report
War Diary: Today, the Master of Scouts reported a strange Border Guard who will only let one pass with a Charm of Mana. The scouts say the Border Guard is located though the subterranean gate near No Quarter Castle. I guess I won't have to hang the Seer after all.
Day 23 - Tactics
War Diary: It will be a lot harder to take out Preuet and Caomham if they were smart enough to have allied. I don't think they are allied, though. They are probably each hoping the other Lord will hurt me and himself enough that they will have an easy victory over both of us. This should give me the initiative. If they aren't allies, I'll take out first one then the other and avoid fighting them both at once.
Day 27 - Dead Scout
War Diary: I had to kill a scout today. He was whining about being outnumbered 2 to 1. I overheard him talking and came up behind him. My form was excellent, I got a clean behead with the head falling right on top of his body. I then explained 2 to 1 meant twice as much loot. That cheered the troops up.
Day 39 - Ordwald's Forces
War Diary: My scouts have located some of Ordwald's forces in the Deep Caverns. From the interrogations, I know he doesn't know the exact location of the Vial of Dragon Blood. Still, I can't let him get too far ahead of me. I need to finish here and move on.
Day 54 - The Heat is On
War Diary: I received word from General Miah today. The word is out along the Nighon borderlands that Ordwald, Caomham, Preuet, and myself are after the Vial, but no one knows where we are. Miah has repulsed numerous probes and several recons in force from other border lords. They're not trying to take land, he says, they are looking for information.
Day 69 - Matter of Time
War Diary: Miah reports the border lords have changed tactics. They are flooding the area with scouts. He has caught dozens of them, but thinks it is just a matter of time before they discover my base of operations. Apparently, Caomham and Preuet lands are being overrun. Maybe I'll send condolences.

Objects

Towns

Location Type Name
10, 92, 0 Dungeon Dank Rock
19, 61, 0 Dungeon Gruen Point
60, 53, 0 Dungeon No Quarter
70, 13, 0 Dungeon Red Spider
90, 87, 0 Dungeon Gloom Cave
97, 12, 0 Dungeon Fetid Cavern

Heroes

Location Player Hero
1, 100, 0 Tan DeemerDeemer Deemer the Warlock
104, 1, 0 Green LoreleiLorelei Lorelei the Overlord
104, 105, 0 Red MutareMutare Mutare the Overlord

Quest Guards

62, 70, 1 - Quest Guard
Proposal Message
Quest: Return with Charm of ManaCharm of Mana

Signs

Location Message
0, 100, 0 To Upper Tunnels
100, 100, 0 Road to Castle Gloom Cave
104, 107, 0 To Upper Tunnels
105, 1, 0 To Upper Tunnels