Adela

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Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Adela the Cleric
Basic information:
Adela Class: Cleric
Gender: Female
Race: Human
Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.
Specialty: Bless
Specialty Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit.
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Diplomacy  Basic Diplomacy
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88%
Griffin Griffin 2–3 25%
Starting troops Horn of the Abyss:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always
Griffin Griffin 2–3 Always
Starting spell:
Bless Bless
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Adela the Cleric is a Castle hero. Adela starts with a spell book and the spell Bless.

Her specialization increases the damage of a creature under bless for 3% per each Adela's level in ratio with creature level by following formulas:

  • If Attack of blessed creature is more than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 + (Attack - Defense) * 0.05 + Adela_lvl / creature_lvl * 0.03)
  • If Attack of blessed creature is less than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 + (Attack - Defense) * 0.025) + (1 + Adela_lvl / creature_lvl * 0.03)

Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.

See also: