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'''Adventure Map''' represents the part of [[Antagarich]] or any other country/continent/world, where the game takes place. Typically at the beginning of a scenario or a custom map, players can only see areas within the view of their [[town]]'s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army. | '''Adventure Map''' represents the part of [[Antagarich]] or any other country/continent/world, where the game takes place. Typically at the beginning of a scenario or a custom map, players can only see areas within the view of their [[town]]'s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army. | ||
The Adventure Map consists of two [[layer]]s: the | The Adventure Map consists of two [[layer]]s: the upper world and the underworld. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map. | ||
At the beginning of each [[time|day]], mines and cities under player's control add to resources. Resources represent [[gold]] and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town [[Creature Dwelling|buildings producing creatures]] do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen. | At the beginning of each [[time|day]], mines and cities under player's control add to resources. Resources represent [[gold]] and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town [[Creature Dwelling|buildings producing creatures]] do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen. |