Air Magic: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
('see also' template added)
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{About|is about the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}}
{{About|This article refers to the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}}


{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
Line 7: Line 7:
}}
}}


'''Air magic''' is a [[secondary skill]], that increases the effectiveness of [[spell]]s from the [[School of Air Magic]], and reduces their costs.
'''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]].


'''Heroes with Air Magic as a starting skill:'''
'''Heroes with Air Magic as a starting skill:'''
* [[Aenain]] the [[Elementalist]] (basic)
* {{H2|Aenain|Elementalist}} – Basic Air Magic
* [[Brissa]] the [[Elementalist]] (basic)
* {{H2|Brissa|Elementalist}} – Basic Air Magic


== Discussion ==
 
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are the most powerful [[Spell#Adventure spells|adventure map spells]], together with [[Town Portal]]; however, Fly and Dimension Door are often banned from custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot.
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)}}
Also worth noting are [[Lightning Bolt]] and [[Chain Lightning]], which are powerful combat spells.
|}
 
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 08:29, 25 March 2020

This article refers to the secondary skill. For air magic spells, see School of Air Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Air Magic
Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Heroes with Air Magic as a starting skill:


Town Class Chance to learn
Castle  Knight  3
Castle  Cleric  4
Rampart  Ranger  1 (lowest)
Rampart  Druid  2
Tower  Alchemist  4
Tower  Wizard  6 (highest)
Inferno  Demoniac  2
Inferno  Heretic  3
Necropolis  Death Knight  2
Necropolis  Necromancer  3
Dungeon  Overlord  1 (lowest)
Dungeon  Warlock  2
Stronghold  Barbarian  3
Stronghold  Battle Mage  3
Fortress  Beastmaster  1 (lowest)
Fortress  Witch  3
Conflux  Planeswalker  2
Conflux  Elementalist  6 (highest)
Cove  Captain  3
Cove  Navigator  6 (highest)
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: