Air Magic: Difference between revisions

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[[Image: Expert_air.png|right|100px]]
{{About|This article refers to the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}}


'''Air magic''' is one of the [[secondary skill]]s. It increases the effectiveness of hero's air magic [[spells]].
{{Secondary skills}}{{Secondary skill
| B_effect = allows your hero to cast air spells at reduced cost.
| A_effect = allows your hero to cast air spells at reduced cost and increased effectiveness.
| E_effect = allows your hero to cast air spells at reduced cost and maximum effectiveness.
}}


{{skills|Effect|none|Cost reduction|Varies with spell, usually increased effect|Varies with spell, turns some spells into [[Mass spells|mass]] versions}}
'''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]].


== List of Air Magic Spells ==
'''Heroes with Air Magic as a starting skill:'''
=== [[First Level Spells|First Level]] ===
* {{H2|Aenain|Elementalist}} – Basic Air Magic
*[[Haste]]
* {{H2|Brissa|Elementalist}} – Basic Air Magic
*[[Magic Arrow]]
*[[View Air]]


=== [[Second Level Spells|Second Level]] ===
*[[Disguise]]
*[[Disrupting Ray]]
*[[Fortune]]
*[[Lightning Bolt]]
*[[Precision]]
*[[Protection from Air]]
*[[Visions]]


=== [[Third Level Spells|Third Level]] ===
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)}}
*[[Air Shield]]
|}
*[[Destroy Undead]]
*[[Hypnotize]]


=== [[Fourth Level Spells|Fourth Level]] ===
{{secondary skill 'see also'}}
*[[Chain Lightning]]
*[[Counterstrike]]
 
=== [[Fifth Level Spells|Fifth Level]] ===
*[[Dimension Door]]
*[[Fly]]
*[[Magic Mirror]]
*[[Summon Air Elemental]]
*[[Titan's Lightning Bolt]] -- {{insod}}
 
==Description==
Air Magic is easily overrated, due to good damage spells and adventure [[Adventure spell|map movement spells]]. However, the first groups strength decrease when [[stack]] sizes grow, and the spells in the second category are [[banned]] more often than not. What remains is a few good spells, and a handful of mediocre ones. [[Haste]] and [[Lightning Bolt]] are both very useful, [[Chain Lightning]] does good damage, but can easily backfire. [[Counterstrike]] can be an enormous aid, especially when cast on [[Hydra]]s or [[Vampire Lord]]s. However, Air Magic's greatest assets are [[Dimension Door]] and [[Fly]], which can get your [[Hero]] into places he or she couldn't have gotten into otherwise, or be used to launch a surprise attack on an enemy [[town]]. The other spells are at best of circumstancial use.
 
=== DiFool's Ratings (1-5) ===
 
*[[Direct damage spells|Direct damage]]  4
*[[Blessing|Benefit own army]]            3
*[[Curse (spell type)|Weaken enemy army]] 1
*[[Adventure spell|Travel]]              5
*[[Informational spells|Informational]]  5
*  Specialty helps?                      4
 
 
{{Secondary skills}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
[[Category: Spells]]
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__NOTOC__

Revision as of 08:29, 25 March 2020

This article refers to the secondary skill. For air magic spells, see School of Air Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Air Magic
Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Heroes with Air Magic as a starting skill:


Town Class Chance to learn
Castle  Knight  3
Castle  Cleric  4
Rampart  Ranger  1 (lowest)
Rampart  Druid  2
Tower  Alchemist  4
Tower  Wizard  6 (highest)
Inferno  Demoniac  2
Inferno  Heretic  3
Necropolis  Death Knight  2
Necropolis  Necromancer  3
Dungeon  Overlord  1 (lowest)
Dungeon  Warlock  2
Stronghold  Barbarian  3
Stronghold  Battle Mage  3
Fortress  Beastmaster  1 (lowest)
Fortress  Witch  3
Conflux  Planeswalker  2
Conflux  Elementalist  6 (highest)
Cove  Captain  3
Cove  Navigator  6 (highest)
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: