Air Magic

From Heroes 3 wiki
Revision as of 15:04, 23 March 2014 by Kapteeni Ruoska (talk | contribs)
Jump to navigation Jump to search
is about the secondary skill. For air magic spells, see School of Air Magic.
Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
Air Magic
Basic Air Magic.png Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic.png Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic.png Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Air Magic.

Comments & debate

The main reasons for choosing air magic are fly, dimension door and haste spells. The first two are most powerful adventure map spells together with town portal. However, fly and dimension door are often banned from custom maps. Nevertheless, expert air magic causes haste to be cast at mass spell, which makes it worth the secondary skill slot.