Editing Alignment

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{{About|For creatures that cannot be hired in a town, see [[neutral creatures]].}}
[[Category: Terms]]
'''Alignment''' is a characteristic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in {{homm}}: good, evil and neutral.
'''Alignment''' is a characteristic of a [[town]] type. There are three alignments in Heroes III:
{| style="float:left;"
| Good towns are:
* {{town|Castle}}
* {{town|Rampart}}
* {{town|Tower}}
|}
{| style="float:left;"
| Evil towns are:
* {{town|Inferno}}
* {{town|Necropolis}}
* {{town|Dungeon}}
|}
{| style="margin-bottom:15px;"
| Neutral towns are:
* {{town|Stronghold}}
* {{town|Fortress}}
* {{town|Conflux}}{{-}}{{withab}}
* {{town|Cove}}{{-wh}}
* {{town|Factory}}{{-wh}}
|}
 
[[Neutral creature]]s have no alignment, they do not count as troops from a neutral town, so they do not get the [[luck]] buff from [[Clover Field]]s, or [[morale]] buff from [[Angelic Alliance]].
 
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. There are a few minor exceptions though:
<br>[[File:Altar of Sacrifice.gif|x40px]][[File:Clover Field (h).gif|x40px]][[File:Holy Ground (h).gif|x40px]][[File:Evil Fog (h).gif|x40px]]
* {{roe}}{{-wr}}: The [[Altar of Sacrifice]] allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing.
* {{sod}}{{-ws}}: The [[magical terrain]]s [[Clover Field]], [[Holy Ground]] and [[Evil Fog]] affect [[luck]] or [[morale]] of  creatures of a certain alignment.


== Town alignment ==
* '''Good''' ([[Castle]], [[Tower]], [[Rampart]])
* '''Evil''' ([[Inferno]], [[Necropolis]], [[Dungeon]])
* '''Neutral''' ([[Stronghold]], [[Fortress]], [[Conflux]])


{| border style="text-align:center; margin-left: 1em; float:right; "
Alignment has almost no direct impact on the gameplay, it is mostly used in the [[storyline]] for obvious reasons. The only things in the game which are affected by alignment are the [[Altar of Sacrifice]], the [[Angelic Alliance]] and a few of the [[Magical Terrain]]s.  
! Town alignments in the army:
| width=30 | 1 || width=30 | 2 || width=30 | 3 || width=30 | 4 || width=30 | 5-7
|-
! Morale modifier:
| +1 || 0 || -1 || -2 || -3
|}
* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.


* [[Angelic Alliance]] allows a hero to have creatures from good and neutral towns with [[morale]] bonus +1, as if they were from one town (thus neglecting morale penalty). [[Conflux]] creatures are not affected, but in {{hota}} {{-wh}}, Conflux units who are not immune to morale receive the bonus, and so do [[Cove]] and [[Factory]] creatures. If an evil alignment creature appears in the army of a hero who has Angelic Alliance, units from good and neutral towns are still considered to be one faction.
Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired. The [[Castle]] heroes, [[Knight]]s and [[Cleric]]s, will still be Good when hired in a [[Dungeon]] town.
 
* The [[Temple of Loyalty]] {{-wh}} makes all creatures in the visiting hero's army be considered as being of the same town alignment for the duration of the turn.
 
{{morale navigational box}}
 
[[Category: Terms]]
__NOTOC__
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