Alignment: Difference between revisions

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'''Alignment''' is a characteristic of a [[town]] type. There are three town alignments in {{homm}}: good, evil and neutral.
'''Alignment''' is a characteristic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in {{homm}}: good, evil and neutral.
* Good towns: [[Castle]], [[Rampart]] and [[Tower]]
Good towns are:
* Evil towns: [[Inferno]], [[Necropolis]] and [[Dungeon]]
* [[Castle]]
* Neutral towns: [[Stronghold]], [[Fortress]] and ''[[Conflux]]'' (only in {{ab}})
* [[Rampart]]
* [[Tower]]
Evil towns are:
* [[Inferno]]
* [[Necropolis]]
* [[Dungeon]]
Neutral towns are:
* [[Stronghold]]
* [[Fortress]]
* ''[[Conflux]]'' (only in {{ab}})


Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. The only things in the game which are affected by alignment are the [[Altar of Sacrifice]], the [[Angelic Alliance]] and a few of the [[magical terrain]]s.
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In {{roe}} the only thing alignment affects is [[Altar of Sacrifice]], which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacriface creatures and neutral alignment heroes to sacrifice either one of their choosing. Another effect of alignment was introduced in {{sod}} expansion, where  [[Angelic Alliance]], a [[combination artifact]], allows hero to have creatures from good and neutral towns without causing them to suffer from [[morale|morale penalty]]. Additionally, {{sod]] introduces [[magical terrain]]s [[Clover Field]], [[Holy Ground]] and [[Evil Fog]], which affects the morale depending on the alignment of the creatures.
 
Heroes have the same alignment as the towns they are associated with; not the towns in which they are hired.


[[Category: Terms]]
[[Category: Terms]]
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Revision as of 05:11, 13 October 2015

Alignment is a characteristic of a town type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral. Good towns are:

Evil towns are:

Neutral towns are:

Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In Restoration of Erathia the only thing alignment affects is Altar of Sacrifice, which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacriface creatures and neutral alignment heroes to sacrifice either one of their choosing. Another effect of alignment was introduced in Shadow of Death expansion, where Angelic Alliance, a combination artifact, allows hero to have creatures from good and neutral towns without causing them to suffer from morale penalty. Additionally, {{sod]] introduces magical terrains Clover Field, Holy Ground and Evil Fog, which affects the morale depending on the alignment of the creatures.