Difference between revisions of "Alignment"

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[[Category: Terms]]
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'''Alignment''' is a characteristic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in {{homm}}: good, evil and neutral.
'''Alignment''' is a characteristic of a [[town]] type. There are three alignments in Heroes III:
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{| style="float:left;"
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| Good towns are:
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* {{town|Castle}}
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* {{town|Rampart}}
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* {{town|Tower}}
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|}
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{| style="float:left;"
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| Evil towns are:
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* {{town|Inferno}}
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* {{town|Necropolis}}
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* {{town|Dungeon}}
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|}
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{| style="margin-bottom:15px;"
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| Neutral towns are:
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* {{town|Stronghold}}
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* {{town|Fortress}}
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* {{town|Conflux}}{{-}}{{withab}}
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* {{town|Cove}}{{-wh}}
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|}
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{| style="float:left;"
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| [[file:Altar of Sacrifice.gif]]
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|}
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Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In {{roe}} the only things alignment affects are [[Morale]] and [[Altar of Sacrifice]], which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing.
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{{sod}}{{-}}{{withsod}} expansion introduced [[magical terrain]]s [[Clover Field]], [[Holy Ground]] and [[Evil Fog]], which affects the morale depending on the alignment of the creatures.
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== Town alignment ==
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{| border style="text-align:center; margin-left 15px; float:right; "
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! Town alignments in the army:
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| width=30 | 1 || width=30 | 2 || width=30 | 3 || width=30 | 4 || width=30 | 5-7
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|-
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! Morale modifier:
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| +1 || 0 || -1 || -2 || -3
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|}
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* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.
  
* '''Good''' ([[Castle]], [[Tower]], [[Rampart]])
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* {{an|Angelic Alliance}} allows a hero to have creatures from good and neutral towns without causing them to suffer from [[morale|morale penalty]].
* '''Evil''' ([[Inferno]], [[Necropolis]], [[Dungeon]])
 
* '''Neutral''' ([[Stronghold]], [[Fortress]], [[Conflux]])
 
  
Alignment has almost no direct impact on the gameplay, it is mostly used in the [[storyline]] for obvious reasons. The only things in the game which are affected by alignment are the [[Altar of Sacrifice]], the [[Angelic Alliance]] and a few of the [[Magical Terrain]]s.
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{{morale navigational box}}
  
Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired.  The [[Castle]] heroes, [[Knight]]s and [[Cleric]]s, will still be Good when hired in a [[Dungeon]] town.
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[[Category: Terms]]
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__NOTOC__

Latest revision as of 03:14, 4 March 2020

Alignment is a characteristic of a town type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral.

Good towns are:
Evil towns are:
Neutral towns are:
Altar of Sacrifice.gif

Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In Restoration of Erathia the only things alignment affects are Morale and Altar of Sacrifice, which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing.

Shadow of Death Shadow of Death expansion introduced magical terrains Clover Field, Holy Ground and Evil Fog, which affects the morale depending on the alignment of the creatures.

Town alignment[edit]

Town alignments in the army: 1 2 3 4 5-7
Morale modifier: +1 0 -1 -2 -3
  • In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and Neutral creatures count as their own town.