Alignment: Difference between revisions

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* '''Good''' ([[Castle]], [[Rampart]], [[Tower]])
* '''Good''' ([[Castle]], [[Rampart]], [[Tower]])
* '''Evil''' ([[Inferno]], [[Necropolis]], [[Dungeon]])
* '''Evil''' ([[Inferno]], [[Necropolis]], [[Dungeon]])
* '''Neutral''' ([[Stronghold]], [[Fortress]], [[Conflux]])
* '''Neutral''' ([[Stronghold]], [[Fortress]], ''[[Conflux]]'')


Alignment has almost no direct impact on the gameplay, it is mostly used in the [[storyline]] for obvious reasons. The only things in the game which are affected by alignment are the [[altar of sacrifice]], the [[angelic alliance]] and a few of the [[magical terrain]]s.  
Alignment has almost no direct impact on the gameplay, it is mostly used in the [[storyline]] for obvious reasons. The only things in the game which are affected by alignment are the [[altar of sacrifice]], the [[angelic alliance]] and a few of the [[magical terrain]]s.  


Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired.
Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired.

Revision as of 09:50, 31 August 2013

Alignment is a characteristic of a town type. There are three alignments in Heroes of Might and Magic III:

Alignment has almost no direct impact on the gameplay, it is mostly used in the storyline for obvious reasons. The only things in the game which are affected by alignment are the altar of sacrifice, the angelic alliance and a few of the magical terrains.

Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired.