All Hands on Board!

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Bidley now has the Horn of the Abyss, but he is not exactly well-prepared for being the "Pirate King". Dargem's pirates, warlocks, elementals and even wizards - all of them would see the new ruler overthrown and the artifact repossessed. All Hands on Board! Horn of the Abyss
5 Total Players / 1 Human Player
1
5
Underground enabled Size 4 (144×144) - XL
Bidley and his pals must defeat all the enemies who pretend to obtain the Horn. Bidley must not die. No hero cap level.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero
Allies: Teal Enemies:       1:BlueTan      2:OrangePink
Choose a bonus:
 Start with Tower of the Seas  Start with Endless Sack of Gold 
Start with 1 Haspid(s)
1
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:

Prologue[edit]

Unnamed narrator: When you become powerful, you must keep in mind that there are some who will try to go against your power. Bidley was not prepared morally that, on obtaining the Horn of the Abyss, he would become Pirate King./ Multiple enemies have joined their forces to depose the new-sprung King and take the Horn. Will Bidley be able to resist? Or will he pass the trial with power and authority?

Scenario[edit]

Timed events[edit]

Day 1 - Day 1-1
Bidley and Jeremy were not able to quench their thirst for revenge. Defeated, Casmetra dropped everything and leapt into a portal which instantly collapsed. The witch was never to be seen in the Regna again. Bidley took the horn, yet he could not figure out what exactly was Casmetra trying to accomplish with it.

However, after a week of fruitless search for Casmetra, they abandoned their attempts, as Bidley, for all intents and purposes, was the Pirate King now.

At that point Regna was not a recognized state anymore, although it was still occasionally talked of as “Empire of the Endless Ocean”. Thing is, after old Hareck IX passed, his heir failed to step forward. A power struggle commenced among pirates. During turmoil, several captains had proved to be strong enough to seize the reign of vast territories, but chaos resumed once they perished or lost their edge.

Here and now, Bidley was the King, and this word meant not only terror and reverence, but also lots of hatred. Owning an ancient powerful artifact, he could disregard his former peers, the mere seafarers; for fear of the unknown was all he felt.

The only danger looming was in the seas.

Day 1 - Day 1-2
It was a clear day when Bidley and his team were on a coast, in a coastal fortress. The Horn of the Abyss was as if habitually hanging on the belt and the Pirate King never parted with it. Suddenly, one of the sailors came running. He was afraid of something and had some scroll in his hands.

“Cap’n, cap’n! I swear by all the sea devils! It was a genie! The genie appeared and asked me to deliver it to you!” Bidley dazedly took the scroll and unrolled it. It read: “I salute you, Bidley Roberts, the new Pirate King!

I am Solmyr, a modest servant of Gavin Magnus, the Immortal King of Bracada. My lord is disquieted by the news that you are in the possession of the legendary artefact - the Horn of the Abyss. We reckon than this item must be kept here, in Bracada, under a close watch of the most powerful archmages. You are not someone who is familiar with sciences; you are more of a bandit and a thief. No doubt you will use the artefact in the name of evil: to obtain power and personal enrichment. We, the mages of Bracada, cannot stay uninvolved in the case when the Horn of the Abyss is in the hands of a greedy human.

Thuswise, I inform you that soon we will send an armed expedition, and I will head it. I shall not ask you to give us the artefact willingly as you will refuse in any case. Furthermore, I bring to your notice that the very Elemental Lords are willing to support my lord. They are also alarmed by the lie of the land, and the Water Lord is also enraged by your unpardonable destruction of the Coralgate fortress.

For the Pirate King from Solmyr, a genie from Bracada.”

“A smart genie,” nodded Bidley, “I won’t give away the Horn voluntarily, indeed. Come and take it.”

Day 1 - Day 1-3
In some days Bidley gathered his people together with Jeremy and Tark when it became clear that the mages were getting prepared to strike. “Damned Xanthor!”, sweared the Pirate King looking at the horizon through a spyglass.

Xanthor?”, asked Tark in surprise. “The wizard whom I saved from the barbarian jail. It was he who told me about the Horn of the Abyss in gratitude for his salvation.” “And now the same wizards want to kill us for the Horn,” grinned Jeremy, “Yes, the destiny sometimes can be as good at joking as me.”

“And these Elemental Lords get in the way all the time in this story,” added Bidley and took the spyglass away from his eye.

“At least the erathians are busy with the Kreegans and don’t bother us,” concluded Jeremy.

“Fine, lads,” turned the Pirate King to the friends, “we need to get prepared for a hard war. It seems that Bracada decided to use all the powers they have against us. We haven’t had such a strong enemy yet but the reinforcements from Regna will arrive soon enough.

Day 1 - WhoRunBartertown
WhoRunBartertown

Note: Repeats every 2 days; ONLY applies to AI players.

+3000 Gold Gold, +5 Wood Wood, +5 Ore Ore, +3 Mercury Mercury, +3 Sulfur Sulfur, +3 Crystal Crystal, +3 Gem Gems

Day 2 - Day 2
Some unsettling news arrived.

“Dear little brother, do you remember Dargem?” Jeremy asks his brother.

“That unlucky fellow who took me prisoner? Is he alive yet?”

“Yes, he is. So, he gathered some ridiculous army of mercenaries and captains who dislike you. Well, in short, it turned out that the reinforcements from Regna came over to him.”

“What a sudden turn,” said Bidley cold-bloddedly, “but it’s not everything, is it?”

“No,” Jeremy shook his head, “Dagrem dragged other lovers of rare artefacts – Warlocks of Nighon. It seems he promised to give them the Horn but he only seeks for revenge. Although no one knows what the hell he really wants.”

“So many are anxious about getting one Horn!” laughed the Pirate King, “and how will they divide it between them even if they kill me?”

“I bet they will start killing each other,” lifted his hands in dismay the younger brother.

“I hope they start killing each other earlier so that we may sneak up and cut their throats,” said Bidley grimly and bared his sabre.

Day 5 - Day 5
By all appearances, Elemental Lords materialized their fortresses somewhere in the north. However, the Earth Lord had some difficulties. His army ought to have appeared under the ground and it found itself in the clutches of Nighon warlocks who did not expect this at all.
Day 8 - Day 8
The enemy’s army grows stronger every day. Tark thinks that that it would be a good tactical decision if we could confront the enemies with each other and make use of their weakening. Jeremy thinks that a better option would be to make a sudden strike on lodgements of renegades and mercenaries to capture their weapons and resources.
Day 14 - Day 14
Yet, there remained some who did not sell themselves out to Dargem. Loyal captains promise to send you a ship with supplies.
Day 28 - Day Supplies
The ship with supplies has arrived. The next ship is expected in one month.

Note: Repeats every 28 days; ONLY applies to Teal player.

+5000 Gold Gold

Objects[edit]

Events[edit]

Location Message
76, 49, 0 Bidley once again rubbed the Horn off with a piece of chamois, even though the artefact was spotless. So this is what people coveted so much. Ever since he got to know what the Horn was capable of, his self-confidence was sky high. Still, the thought of fearsome sea spirits obeying his orders made him shiver every now and then.
127, 25, 0 “No passage”
128, 54, 1 People of Nighon seem to keep unlucky enemy generals here.
130, 53, 1 “Get out of here unless you want to join the ones in my cages!”

Towns[edit]

Location Player Type Name
37, 37, 0 Teal Cove
76, 46, 0 Teal Cove
72, 62, 1 Teal Cove
137, 15, 0 Blue Tower
56, 121, 0 Blue Tower
91, 113, 0 Blue Tower
139, 118, 0 Blue Tower
57, 6, 0 Tan Conflux
90, 5, 0 Tan Conflux
138, 5, 0 Tan Conflux
45, 75, 1 Orange Dungeon
61, 49, 1 Orange Dungeon
92, 74, 1 Orange Dungeon
111, 42, 1 Orange Dungeon
114, 56, 0 Pink Cove
119, 30, 0 Pink Cove
135, 64, 0 Pink Cove
37, 6, 0 - Cove
65, 63, 0 - Cove
75, 138, 0 - Necropolis
103, 65, 0 - Conflux

Heroes[edit]

Location Player Hero
37, 38, 0 Teal Jeremy Jeremy the Captain
76, 48, 0 Teal Bidley Bidley the Captain
75, 64, 0 Teal Tark Tark the Captain
15, 138, 0 Blue Daremyth Daremyth the Wizard
57, 122, 0 Blue Fafner Fafner the Alchemist
91, 115, 0 Blue Torosar Torosar the Alchemist
140, 119, 0 Blue Solmyr Solmyr the Wizard
57, 7, 0 Tan Ignissa Ignissa the Planeswalker
90, 6, 0 Tan Brissa Brissa the Elementalist
138, 6, 0 Tan Lacus Lacus the Planeswalker
48, 76, 1 Orange Ajit Ajit the Overlord
61, 51, 1 Orange Gunnar Gunnar the Overlord
91, 76, 1 Orange Sephinroth Sephinroth the Warlock
110, 43, 1 Orange Alamar Alamar the Warlock
129, 54, 1 Orange Warden Warden the Overlord
115, 57, 0 Pink Eovacius Eovacius the Navigator
119, 51, 0 Pink Dargem Dargem the Navigator
135, 65, 0 Pink Miriam Miriam the Captain
125, 55, 1 Imprisoned Josephine Josephine the Alchemist
127, 54, 1 Imprisoned Grindan Grindan the Elementalist

Seer's Huts[edit]

3, 61, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Bird of Perception, you would be well rewarded.

Quest: Return with Bird of PerceptionBird of Perception

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Bird of Perception, yes?

Reward: +4  Defense skill
56, 142, 0 - Seer's Hut
Proposal Message
I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 5 Azure Dragons to me, I could pay you handsomely.

Quest: Return with 5 Azure Dragon Azure Dragons

Completion Message
At last, the 5 Azure Dragons that will save our empire! Here is your payment. Are they ready to depart?

Reward: Angelic AllianceAngelic Alliance
86, 122, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Emblem of Cognizance, you would be well rewarded.

Quest: Return with Emblem of CognizanceEmblem of Cognizance

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Emblem of Cognizance, yes?

Reward: +4  Attack skill
101, 87, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Garniture of Interference, you would be well rewarded.

Quest: Return with Garniture of InterferenceGarniture of Interference

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Garniture of Interference, yes?

Reward: 25 Fangarm Fangarms
47, 26, 1 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Vampire's Cowl, you would be well rewarded.

Quest: Return with Vampire's CowlVampire's Cowl

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Vampire's Cowl, yes?

Reward: 50 Vampire Lord Vampire Lords

Quest Guards[edit]

23, 10, 0 - Quest Guard
Proposal Message
The guards here protect the lands beyond from the depredations of Ignissa. They will not let anyone pass so long as the threat remains.

Quest: Defeat Ignissa Ignissa the Planeswalker Tan

Progress Message
The guards still fear Ignissa, so you cannot pass.
Completion Message
Now that you have vanquished Ignissa, the threat is gone. Do you wish to pass?
95, 0, 0 - Quest Guard
Proposal Message
The guards here protect the lands beyond from the depredations of Brissa. They will not let anyone pass so long as the threat remains.

Quest: Defeat Brissa Brissa the Elementalist Tan

Progress Message
The guards still fear Brissa, so you cannot pass.
Completion Message
Now that you have vanquished Brissa, the threat is gone. Do you wish to pass?
116, 1, 0 - Quest Guard
Proposal Message
The guards here protect the lands beyond from the depredations of Lacus. They will not let anyone pass so long as the threat remains.

Quest: Defeat Lacus Lacus the Planeswalker Tan

Progress Message
The guards still fear Lacus, so you cannot pass.
Completion Message
Now that you have vanquished Lacus, the threat is gone. Do you wish to pass?
38, 143, 0 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?
90, 106, 0 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?
131, 52, 1 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?

Pandora's Boxes[edit]

Location Type Message
2, 91, 0 Pandora's Box
Contents: +3  Attack skill, +3  Defense skill, +3  Power skill, +3  Knowledge skill
3, 91, 0 Pandora's Box
Contents:  Water Walk,  Chain Lightning
6, 74, 0 Pandora's Box
Contents: +3  Attack skill, +3  Defense skill, +3  Power skill, +3  Knowledge skill, +3 Morale Morale, +3 Luck Luck, 5 Giant Giants
16, 125, 1 Pandora's Box
Guardians: 1000 Peasant Peasants

Contents: +50 Spell Points

Epilogue[edit]

Unnamed narrator: Each story has a beginning and an end. Having begun at a musty tavern on the shore of Krewlod, the story ended with the tours of the enemies of the Pirate King. Now, no-one will dare encroach on his power for a long time. The Horn of the Abyss now belongs to Bidley only, and he proved his right to own it with his own blood. However...will his mind withstand the devouring abyss?