Editing Angel and Archangel
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Angels and Archangels [[hate]] [[Devil and Arch Devil|Devils and Arch Devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight. | Angels and Archangels [[hate]] [[Devil and Arch Devil|Devils and Arch Devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight. | ||
Additionally, a stack of Archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per Archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels' Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[war machine]]s, [[Elemental]]s and [[Undead]] can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon]]s can only be resurrected with [[Orb of Vulnerability]]. | Additionally, a stack of Archangels may cast [[Resurrection]] spell once per combat, so a good strategy with Archangels, is to get the expert [[Clone]] spell to cast it on a stack of them, resurrect a stack of fallen allied creatures, get the clone eliminated and then do it again over and over thus ending battles even seriously outnumbered with no loses at all on the player's army. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per Archangel, so it is also good to split them in stacks of 3 or more so they can resurrect each other if needed (3 Archangels can resurrect one of their fallen comrades, 5 Archangels 2 of them, 8 for 3 of them, 10 for 4 of them and so on. Also for other allied level 7 units the same formula applies depending on the HP of each creature stack). Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels' Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[war machine]]s, [[Elemental]]s and [[Undead]] can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon]]s can only be resurrected with [[Orb of Vulnerability]]. | ||
== {{roe}} and {{ab}} == | == {{roe}} and {{ab}} == |