Anti-Magic Garrison: Difference between revisions

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An Anti-magic Garrison works just like a normal [[Garrison]], with one big exception-- heroes standing on it cannot cast any spells, neither [[Adventure spell]]s nor [[Combat Spell]]s. While this makes them more useful than their normal counterparts, they will still most likely not be of great use.
'''Anti-magic garrison''' is an [[adventure map]] object, that can withhold [[creature]] [[troop]]s. It works like normal [[garrison]], but it prevents all spellcasting. A hero who attacks magic garrison can not cast spells in [[combat]]. Also, a hero located on the garrison square can not cast [[adventure spell]]s, and if the hero is attacked, the battle will take place "inside" the garrison and no spells can be cast in combat. Additionally, [[spellcaster]] creatures can not cast spells.  


This means that not only can you leave troops here for defense, you can also station a Hero at this garrison by simply having him stand on it without placing his army in the garrison. If he is attacked, no magic can be cast during the battle.  
Like garrisons, anti-magic garrisons are typically used in narrow passes to create obstacle, that can not easily be passed.


== See also ==
== See also ==
* [[Garrison]]
* [[Garrison]]
* [[Cursed Ground]]


[[Category:Adventure map]]
[[Category:Adventure map]]

Revision as of 15:50, 4 December 2013

Anti-magic garrison is an adventure map object, that can withhold creature troops. It works like normal garrison, but it prevents all spellcasting. A hero who attacks magic garrison can not cast spells in combat. Also, a hero located on the garrison square can not cast adventure spells, and if the hero is attacked, the battle will take place "inside" the garrison and no spells can be cast in combat. Additionally, spellcaster creatures can not cast spells.

Like garrisons, anti-magic garrisons are typically used in narrow passes to create obstacle, that can not easily be passed.

See also