Editing Archer and Marksman
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{{fanopinion| | {{fanopinion| | ||
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]] | They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]]. | ||
[[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents. | [[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents. |