Archer and Marksman: Difference between revisions

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Line 11: Line 11:
  | Special  = [[Ranged attack]]
  | Special  = [[Ranged attack]]
  | U_name    = Marksman
  | U_name    = Marksman
| U_attack  = 6
| U_defense = 3
  | U_speed  = 6
  | U_speed  = 6
  | U_damage  = 2–3 (x2)
  | U_damage  = 2–3 (x2)
| U_health  = 10
  | U_shots  = 24
  | U_shots  = 24
  | U_cost    = 150
  | U_cost    = 150

Revision as of 17:01, 6 April 2014

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value
 Special abilities:
Ranged attack, Double attack

Archers and marksmen are level 2 creatures of castle recruited from the archers' towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marksmen are fearsome level 2 creatures with double ranged attack.

Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.