Difference between revisions of "Archer and Marksman"

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  | U_AI_Value= 184
 
  | U_AI_Value= 184
 
  | U_name    = Marksman
 
  | U_name    = Marksman
  | U_speed  = 6
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  | U_speed  = '''6'''
  | U_damage  = 2–3 (x2)
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  | U_damage  = 2–3 '''(x2)'''
  | U_shots  = 24
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  | U_shots  = '''24'''
 
  | U_cost    = 150
 
  | U_cost    = 150
 
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
 
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
 
}}
 
}}
  
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{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=}}
 
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
 
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
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<div style="clear:left;"></div>
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===== Heroes with a specialty =====
  
[[Valeska]] the [[Knight]] has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.
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*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
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{{creature 'see also'}}
  
== See also ==
 
* [[List of creatures]]
 
* [[List of creatures (HotA)]]
 
 
[[Category: Creatures]]
 
[[Category: Creatures]]
 
__NOTOC__
 
__NOTOC__

Latest revision as of 09:39, 13 September 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Archer
Creature Archer.gif
 Cost per troop 
Resource Gold 20x18.gif
100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
Creature Marksman.gif
 Cost per troop 
Resource Gold 20x18.gif
150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  Archer (adventure map).gifMarksman (adventure map).gif

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Heroes with a specialty[edit]
  • Valeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See also: