Archer and Marksman: Difference between revisions

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{{creaturestats|Castle|6|3|12|2-3|10|4|none|Creature_Archer.png|9|100 [[gold]]}}
{{Castle creatures}}{{Creature
==Description==
| AI_Value  = 126
Archers are lightly armored troops armed with crossbows for ranged attacks and daggers for light hand-to-hand fighting.
| Name      = Archer
==Dwelling==
| Attack    = 6
Archers can be recruited from [[Archers' Tower]]s.
| Defense  = 3
==Upgrading==
| Speed    = 4
Can be upgraded to [[Marksman|Marksmen]] for 50 [[gold]] per Archer.
| Growth    = 9
==Related Topic==
| Damage    = 2–3
[[Valeska]] the [[Knight]] has a specialty in Archers, which increases the [[attack]] and [[defense]] skills of any Archer or [[Marksman]] she commands for each level she attains after the 2nd level.
| Health    = 10
| Shots    = 12
| Cost      = 100
| Special  = [[Ranged attack]]
| U_AI_Value= 184
| U_name    = Marksman
| U_speed  = '''6'''
| U_damage  = 2–3 '''(x2)'''
| U_shots  = '''24'''
| U_cost    = 150
| U_special = [[Ranged attack]]<br>• [[Double attack]]
}}


{{Castle units}}
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=}}
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
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===== Heroes with a specialty =====


[[Category: Units]]
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
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Revision as of 09:39, 13 September 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Heroes with a specialty
  • Valeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See also: