Difference between revisions of "Archer and Marksman"

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{{creaturestats|Castle|6|3|12|2-3|10|4|none|Creature_Archer.png|9|100 [[gold]]}}
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{{Castle creatures}}{{Creature
==Description==
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| AI_Value  = 126
Archers are lightly armored troops armed with crossbows for ranged attacks and daggers for light hand-to-hand fighting.
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| Name      = Archer
==Dwelling==
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| Attack    = 6
Archers can be recruited from [[Archers' Tower]]s.
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| Defense  = 3
==Upgrading==
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| Speed    = 4
Can be upgraded to [[Marksman|Marksmen]] for 50 [[gold]] per Archer.
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| Growth    = 9
==Related Topic==
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| Damage    = 2–3
[[Valeska]] the [[Knight]] has a specialty in Archers, which increases the [[attack]] and [[defense]] skills of any Archer or [[Marksman]] she commands for each level she attains after the 2nd level.
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| Health    = 10
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| Shots    = 12
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| Cost      = 100
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| Special  = [[Ranged attack]]
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| U_AI_Value= 184
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| U_name    = Marksman
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| U_speed  = '''6'''
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| U_damage  = 2–3 '''(x2)'''
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| U_shots  = '''24'''
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| U_cost    = 150
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| U_special = [[Ranged attack]]<br>• [[Double attack]]
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}}
  
{{Castle units}}
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{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=}}
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'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
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<div style="clear:left;"></div>
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===== Heroes with a specialty =====
  
[[Category: Units]]
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*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
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{{creature 'see also'}}
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[[Category: Creatures]]
 
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__NOTOC__

Latest revision as of 09:39, 13 September 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Archer
Creature Archer.gif
 Cost per troop 
Resource Gold 20x18.gif
100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
Creature Marksman.gif
 Cost per troop 
Resource Gold 20x18.gif
150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  Archer (adventure map).gifMarksman (adventure map).gif

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Heroes with a specialty[edit]
  • Valeska Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.

See also: