Archer and Marksman: Difference between revisions
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{{Castle creatures}}{{Creature | {{Castle creatures}}{{Creature | ||
| AI_Value = 126 | |||
| Name = Archer | | Name = Archer | ||
| Attack = 6 | | Attack = 6 | ||
Line 10: | Line 11: | ||
| Cost = 100 | | Cost = 100 | ||
| Special = • [[Ranged attack]] | | Special = • [[Ranged attack]] | ||
| U_AI_Value= 184 | |||
| U_name = Marksman | | U_name = Marksman | ||
| U_speed = 6 | | U_speed = '''6''' | ||
| U_damage = 2–3 (x2) | | U_damage = 2–3 '''(x2)''' | ||
| U_shots = 24 | | U_shots = '''24''' | ||
| U_cost = 150 | | U_cost = 150 | ||
| U_special = • [[Ranged attack]]<br>• [[Double attack]] | | U_special = • [[Ranged attack]]<br>• [[Double attack]] | ||
}} | }} | ||
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s | {{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}} | ||
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s. | |||
[[ | ''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | |||
== Tactics and info == | |||
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. | |||
== Heroes with a specialty == | |||
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1. | |||
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s. | |||
{{creature 'see also'}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:09, 28 March 2020
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Archer | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Marksman | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Double attack |
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.
"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual
Tactics and info
They are critical in the early game, together with the Griffins, due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one.
Heroes with a specialty
- Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
- Gelu the Ranger can upgrade Elves and Wood Elves (also Archers and Marksmen) into Sharpshooters.
See also: