Archer and Marksman: Difference between revisions

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{{Creature
{{Castle creatures}}{{Creature
  | lvl      = 2
  | AI_Value = 126
  | Town      = Castle
  | Name      = Archer
  | Name      = Archer
| Picture  = Creature_Archer.png
  | Attack    = 6
  | Attack    = 6
  | Defence   = 3
  | Defense   = 3
  | Speed    = 4
  | Speed    = 4
  | Growth    = 9
  | Growth    = 9
Line 12: Line 10:
  | Shots    = 12
  | Shots    = 12
  | Cost      = 100
  | Cost      = 100
  | Special  = Ranged attack.
  | Special  = • [[Ranged attack]]
| U_AI_Value= 184
  | U_name    = Marksman
  | U_name    = Marksman
| U_picture = Creature_Marksman.png
  | U_speed  = '''6'''
| U_attack  = 6
  | U_damage  = 2–3 '''(x2)'''
| U_defence = 3
  | U_shots  = '''24'''
  | U_speed  = 6
| U_growth  = 9
  | U_damage  = 2–3 (x2)
| U_health  = 10
  | U_shots  = 24
  | U_cost    = 150
  | U_cost    = 150
  | U_special = [[Strikes twice|Double ranged attack]].
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
}}
}}


'''Archers''' and '''marksmen''' are level 2 creatures of [[castle]] recruited from the [[archers' tower]]s. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.  
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s.


[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details.
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
<div style="clear:left;"></div>


{{Town creatures
== Tactics and info ==
| town  = Castle
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one.
| lvl_1  = Pikeman
 
| lvl_1A = Halberdier
== Heroes with a specialty ==
| lvl_2  = Archer
 
| lvl_2A = Marksman
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
| lvl_3  = Griffin
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.
| lvl_3A = Royal griffin
 
| lvl_4  = Swordsman
{{creature 'see also'}}
| lvl_4A = Crusader
| lvl_5  = Monk
| lvl_5A = Zealot
| lvl_6  = Cavalier
| lvl_6A = Champion
| lvl_7  = Angel
| lvl_7A = Archangel
}}  


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 20:09, 28 March 2020

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

Tactics and info

They are critical in the early game, together with the Griffins, due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one.

Heroes with a specialty

See also: