Archer and Marksman: Difference between revisions

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{{creaturestats|Castle|6|3|12|2-3|10|4|none|Creature_Archer.png|9|100 [[gold]]}}
{{Castle creatures}}{{Creature
==Description==
| AI_Value  = 126
Archers are lightly armored troops armed with crossbows for ranged attacks and daggers for light hand-to-hand fighting.
| Name      = Archer
==Dwelling==
| Attack    = 6
Archers can be recruited from [[Archers' Tower]]s.
| Defense  = 3
==Upgrading==
| Speed    = 4
Can be upgraded to [[Marksman|Marksmen]] for 50 [[gold]] per Archer.
| Growth    = 9
==Related Topic==
| Damage    = 2–3
[[Valeska]] the [[Knight]] has a specialty in Archers, which increases the [[attack]] and [[defense]] skills of any Archer or [[Marksman]] she commands for each level she attains after the 2nd level.
| Health    = 10
| Shots    = 12
| Cost      = 100
| Special  = [[Ranged attack]]
| U_AI_Value= 184
| U_name    = Marksman
| U_speed  = '''6'''
| U_damage  = 2–3 '''(x2)'''
| U_shots  = '''24'''
| U_cost    = 150
| U_special = [[Ranged attack]]<br>• [[Double attack]]
}}


[[Category: Units]]
{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}
'''Archer''' and '''Marksman''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s.
 
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
<div style="clear:left;"></div>
== Heroes with a specialty ==
 
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.
 
== Tactics and info ==
{{Fanopinion}}
 
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]].
 
{{creature 'see also'}}
 
[[Category: Creatures]]
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Revision as of 13:29, 25 April 2020

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack
Archers' Tower  

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

Heroes with a specialty

Tactics and info

User commentary

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They are critical in the early game, together with the Griffins, due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 Pikeman and Halberdier.

See also: