Archer and Marksman: Difference between revisions

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'''Archers''' and '''marksmen''' are level 2 creatures of [[castle]] recruited from the [[archers' tower]]s. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.  
'''Archers''' and '''marksmen''' are level 2 creatures of [[castle]] recruited from the [[archers' tower]]s. They are lightly armored, and armed with crossbows for [[ranged attack|ranged combat]] and with daggers for melee combat. Specially the marksmen are fearsome level 2 creatures with double ranged attack.


[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details.
[[Valeska]] the [[Knight]] has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.


{{Town creatures
{{Town creatures
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[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 08:09, 25 October 2013

Statistics
Archer
 Cost per troop 

100

Attack 6
Defense
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value
 Special abilities:
Ranged attack.
Marksman
 Cost per troop 

150

Attack 6
Defense
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value
 Special abilities:
Double ranged attack.

Archers and marksmen are level 2 creatures of castle recruited from the archers' towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marksmen are fearsome level 2 creatures with double ranged attack.

Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.

Template:Town creatures