Archer and Marksman: Difference between revisions

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(upgraded stats accented)
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  | U_AI_Value= 184
  | U_AI_Value= 184
  | U_name    = Marksman
  | U_name    = Marksman
  | U_speed  = 6
  | U_speed  = '''6'''
  | U_damage  = 2–3 (x2)
  | U_damage  = 2–3 (x2)
  | U_shots  = 24
  | U_shots  = '''24'''
  | U_cost    = 150
  | U_cost    = 150
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]

Revision as of 02:12, 21 May 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Archer
 Cost per troop 

100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Marksman
 Cost per troop 

150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 184
 Special abilities:
Ranged attack
Double attack

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.

See also