Editing Archery

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
}}
}}


'''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. As opposed to slightly misleading in-game skill description Archery increases the ''base damage'' of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]].
'''Archery''' is a [[secondary skill]], that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]].  
 
'''Bug:''' The archery skill reduces damage done by arrow towers (fixed in {{hota}}{{-wh}}).


'''Heroes with Archery as a starting skill:'''
'''Heroes with Archery as a starting skill:'''
* {{H2|Calh|Demoniac}}
* {{H|Calh|Demoniac}} – Basic Archery
* {{H2|Gelu|Ranger}} {{withmaped}}
* {{H|Gelu|Ranger}} - Basic Archery
* {{H2|Ivor|Ranger}}
* {{H|Ivor|Ranger}} – Basic Archery
* {{H2|Jabarkas|Barbarian}}
* {{H|Jabarkas|Barbarian}} – Basic Archery
* {{H2|Jenova|Ranger}} (Advanced Archery)
* {{H|Jenova|Ranger}} Advanced Archery
* {{H2|Kyrre|Ranger}}
* {{H|Kyrre|Ranger}} – Basic Archery
* {{H2|Valeska|Knight}}
* {{H|Orrin|Knight}} – Basic Archery
* {{H2|Wystan|Beastmaster}}
* {{H|Valeska|Knight}} – Basic Archery
* {{H2|Anabel|Captain}}{{-wh}}
* {{H|Wystan|Beastmaster}} – Basic Archery
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced Archery)
* {{H|Anabel|Captain}} - Basic Archery {{withhota}}
* {{H2|Wynona|Mercenary}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes with Archery specialty:'''
* {{H2|Orrin|Knight}} (Basic Archery)
* {{Orrin|Knight}}
* {{H2|Murdoch|Mercenary}} {{withmapedhota}} (Advanced Archery)


'''Artifacts affecting the skill:'''
'''Artifacts affecting the skill:'''
* {{An|Bow of Elven Cherrywood}} (+5%)
* {{An|Bow of Elven Cherrywood}}
* {{An|Bowstring of the Unicorn's Mane}} (+10%)
* {{An|Bowstring of the Unicorn's Mane}}
* {{An|Angel Feather Arrows}} (+15%)
* {{An|Angel Feather Arrows}}
* {{An|Bow of the Sharpshooter}} (+30%)
These percentages are applied to the base skill bonus -- e.g. the Bowstring will boost Basic Archery by 10% of its 10% for the total of 11% damage increase.
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4}}
 
==Comparison to Attack skill==
 
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.
 
{| class="wikitable"
! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+
|-
| Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2
|-
| Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5
|-
| Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10
|}
 
 
{{fanopinion|
The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]].


== Discussion ==
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes.  
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes.  


There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.
}}<!-- end of fan opinion -->
{{secondary skill 'see also'|top=*[[Comparison of Armorer, Offense and Archery]]}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)