Archery: Difference between revisions

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'''Archery''' is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. [[Orrin]] the [[Knight]] is the only hero to specialize in Archery.
'''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]].  


'''Artifacts affecting this skill:'''
'''Heroes with Archery as a starting skill:'''
* [[Bow of Elven Cherrywood]]
* {{H|Calh|Demoniac}} – Basic Archery
* [[Bowstring of the Unicorn's Mane]]
* {{H|Gelu|Ranger}} - Basic Archery
* [[Angel Feather Arrows]]
* {{H|Ivor|Ranger}} – Basic Archery
* {{H|Jabarkas|Barbarian}} – Basic Archery
* {{H|Jenova|Ranger}} – Advanced Archery
* {{H|Kyrre|Ranger}} – Basic Archery
* {{H|Orrin|Knight}} – Basic Archery
* {{H|Valeska|Knight}} – Basic Archery
* {{H|Wystan|Beastmaster}} – Basic Archery
* {{H|Anabel|Captain}} - Basic Archery {{withhota}}


==Heroes with Archery as a starting skill==
'''Heroes with Archery specialty:'''
'''[[Ivor]]''' and '''[[Kyrre]]''' start with Basic Archery.
* {{H|Orrin|Knight}}


'''[[Jenova]]''' starts with Advanced Archery.
'''Artifacts affecting the skill:'''
* {{An|Bow of Elven Cherrywood}}
* {{An|Bowstring of the Unicorn's Mane}}
* {{An|Angel Feather Arrows}}
 
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8| 2 (lowest)| 9 (highest)| 6}}


== Discussion ==
Archery is a secondary skill with two sides. Is almost useless if a hero has only few (weak) ranged units. On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like [[Titan]]s and [[Cyclops King]]s. From the faction [[Tower]] and [[Dungeon]] heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units. Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:18, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Archery
Basic Archery: increases the damage done by range attacking creatures by 10%.
Advanced Archery: increases the damage done by range attacking creatures by 25%.
Expert Archery: increases the damage done by range attacking creatures by 50%.

Archery is a secondary skill that increases the damage of ranged attacks, which also includes ballista.

Heroes with Archery as a starting skill:

Heroes with Archery specialty:

Artifacts affecting the skill:

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   3
Rampart  Ranger   8
Rampart  Druid   5
Tower  Alchemist   5
Tower  Wizard   2 (lowest)
Inferno  Demoniac   6
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   2 (lowest)
Dungeon  Overlord   6
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   4
Fortress  Beastmaster   7
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove  Captain   9 (highest)
Cove  Navigator   6
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}