Armageddon: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0|0
  | school      = fire magic
  | school      = Fire Magic
  | level      = 4
  | level      = 4th
  | cost        = 24
  | cost        = 24/20
  | duration    = instant
  | duration    = instant
  | b_effect    = All Battlefield Area spell, 80+ (0.6x (30) + 50 dmg each power point) points of damage.
  | b_effect    = All troops take (30 + (power × 50 (40{{-wh}}))) points of damage.
  | a_effect    = All Battlefield Area spell, 110+ (1.2x (60) + 50 dmg each power point) points of damage.
  | a_effect    = All troops take (60 + (power × 50 (40{{-wh}}))) points of damage.
  | e_effect    = All Battlefield Area spell, 170+ (2.4x (120)+ 50 dmg each power point) points of damage.
  | e_effect    = All troops take (120 + (power × 50 (40{{-wh}}))) points of damage.
}} It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their [[Spell immunity|spell immunities]].  
}} It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]]. This allows to use specific tactics, including:
* '''[[Dragogeddon]]''' (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);
* [[Conflux]]'s '''Armageddon squad''', consisting of 4-7 tier Conflux units.


The strongest damage spell in the game, the [[Earth Magic]] spell [[Implosion]] (oh the gravity), has 75 dmg each power point and 25 dmg per point more than [[Armageddon]], and base boni of +100/+200/+300 compared to [[Armageddon]]s +30/+60/+120, [[Armageddon]] on the other hand damages any unit on the battlefield that is not immune to it.
The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or [[Fiery Fields]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Tempestuous Fire]]. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see [[Implosion]].


Creature specialities still apply, which means that for example [[black dragon]]s or [[efreet sultan]]s as well as [[Phoenix]]es do not suffer any damage.
'''Creatures immune to Armageddon:'''
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
{{immune|spell1234=1|spell12345=1|fire=1}}
'''Artifacts that provide immunity to Armageddon:'''
* {{An|Armageddon's Blade|link=Armageddon's Blade (artifact)}}
* {{An|Power of the Dragon Father|link=Power of the Dragon Father}}


Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than [[shackles of war]].  
=={{hota}}==
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


Chaos cities have [[black dragon]]s and Inferno Cities have [[efreet sultan]]s, Conflux Cities have [[Firebird]]s all of which apart have either fire or magic immunity (and are thus immune to this spell and not hit by friendly fire that way), also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and having no other, possibly damageable units (which is called the [[Dragogeddon]] tactic).
{{fanopinion|
Armageddon can cause even more damage to creatures than the [[Implosion]] if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called [[Dragogeddon]]. The tactic requires fast creatures immune to Armageddon. In the original {{roe}}, [[Green Dragon and Gold Dragon|Gold Dragons]] and [[Red Dragon and Black Dragon|Black Dragons]] were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in {{ab}} and {{sod}}, the [[Phoenix]] became the fastest creature with immunity to Armageddon. In [[Inferno]], you may get Armageddon in the Mage Guild and use only [[Efreet and Efreet Sultan]]s who are immune to the spell. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. '''Note that Green and Red Dragons are not immune to Armageddon, thus they're useless for Dragogeddon.'''


'''Units immune to its effects:'''
The town with the highest amount of creatures immune to Armageddon is [[Conflux]], with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the [[Aurora Borealis]]. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are [[Inferno]], [[Dungeon]], and [[Necropolis]].
*[[Efreet]]i/[[Efreet Sultan]]s
}}<!-- end of fan opinion -->
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Magma Elemental]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Magic Elemental]]s
*[[Gold Dragon|Gold]]/[[Black Dragon]]s


== See also ==
== See also ==
* [[Dragogeddon]]
* [[Armageddon's Blade (artifact)|Armageddon's Blade]]
* [[Armageddon's Blade (Artifact)|Armageddon's Blade]]


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__
== Spell Table ==
{| class=wikitable
!Spellpower!!damage done by one power point!!damage done with just power points!!Damage at Basic (+0.6 damage)!!Damage at Advanced (+1.2x damage)!!Damage at Expert (+2.4x damage)!!Number of [[Rogue]]s at Expert to Basic (10 hp each)!! Number of [[Archangel]]s at Expert to Basic (250 hp each)
|-
|1||50||50||80||110||170||17 to 8|| none
|-
|2||50||100||130||160||220||22 to 13|| none
|-
|3||50||150||180||210||270||27 to 18|| 1 max
|-
|4||50||200||230||260||320||32 to 23|| 1 max
|-
|5||50||250||280||310||370||37 to 28|| 1
|-
|6||50||300||330||360||420||42 to 33|| 1
|-
|7||50||350||380||410||470||47 to 38|| 1
|-
|8||50||400||430||460||520||52 to 43|| 2 to 1
|-
|9||50||450||480||510||570||57 to 48|| 2 to 1
|-
|10||50||500||530||560||620||62 to 53|| 2
|-
|11||50||550||580||610||670||67 to 58|| 2
|-
|12||50||600||630||660||720||72 to 63|| 2
|-
|13||50||650||680||710||770||77 to 68|| 3 to 2
|-
|14||50||700||730||760||820||82 to 73|| 3 to 2
|-
|15||50||750||780||810||870||87 to 78|| 3
|-
|16||50||800||830||860||920||92 to 83|| 3
|-
|17||50||850||880||910||970||97 to 88|| 3
|-
|18||50||900||930||960||1020||102 to 93|| 4 to 3
|-
|19||50||950||980||1010||1070||107 to 98|| 4 to 3
|-
|20||50||1000||1030||1060||1120||112 to 103|| 4
|}

Latest revision as of 15:33, 4 March 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Advanced effect
All troops take (60 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Expert effect
All troops take (120 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities. This allows to use specific tactics, including:

  • Dragogeddon (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);
  • Conflux's Armageddon squad, consisting of 4-7 tier Conflux units.

The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or Fiery Fields, or Magic plains), Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and Orb of Tempestuous Fire. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for Faerie Dragon to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see Implosion.

Creatures immune to Armageddon:

Artifacts that provide immunity to Armageddon:

Horn of the Abyss[edit]

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

User commentary

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Some may find the information in this section subjective or irrelevant.

Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immunity to Armageddon. In Inferno, you may get Armageddon in the Mage Guild and use only Efreet and Efreet Sultans who are immune to the spell. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. Note that Green and Red Dragons are not immune to Armageddon, thus they're useless for Dragogeddon.

The town with the highest amount of creatures immune to Armageddon is Conflux, with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the Aurora Borealis. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are Inferno, Dungeon, and Necropolis.


See also[edit]