Armageddon: Difference between revisions

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{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|
{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0|0
  | school      = fire magic
  | school      = Fire Magic
  | level      = 4
  | level      = 4th
  | cost        = 24
  | cost        = 24/20
  | duration    = instant
  | duration    = instant
  | b_effect    = All troops take (30 + (power × 50)) points of damage.
  | b_effect    = All troops take (30 + (power × 50 (40{{-wh}}))) points of damage.
  | a_effect    = All troops take (60 + (power × 50)) points of damage.
  | a_effect    = All troops take (60 + (power × 50 (40{{-wh}}))) points of damage.
  | e_effect    = All troops take (120 + (power × 50)) points of damage.
  | e_effect    = All troops take (120 + (power × 50 (40{{-wh}}))) points of damage.
}} It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their [[Spell immunity|spell immunities]].
}} It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]]. This allows to use specific tactics, including:
* '''[[Dragogeddon]]''' (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);
* [[Conflux]]'s '''Armageddon squad''', consisting of 4-7 tier Conflux units.


{| style="float:left; margin: 0.5em 1em 0.5em 0em; border: 1px solid black;"
The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or [[Fiery Fields]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Tempestuous Fire]]. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see [[Implosion]].
| <small>


Units immune to Armageddon:
'''Creatures immune to Armageddon:'''
*[[Efreet]]i/[[Efreet Sultan]]s
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
{{immune|spell1234=1|spell12345=1|fire=1}}
*[[Earth]]/[[Magma Elemental]]s
'''Artifacts that provide immunity to Armageddon:'''
*[[Firebird]]s/[[Phoenix]]es
* {{An|Armageddon's Blade|link=Armageddon's Blade (artifact)}}
*[[Magic Elemental]]s
* {{An|Power of the Dragon Father|link=Power of the Dragon Father}}
*[[Gold Dragon|Gold]]/[[Black Dragon]]s
|}


== Discussion ==
=={{hota}}==
Armageddon causes severe damage; in fact, only [[Implosion]] can cause more damage. However, Implosion affects only a single creature stack while Armageddon affects all the creatures (and [[war machine]]s) on the battlefield, causing more collateral damage than Implosion. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called [[Dragogeddon]]. The tactic requires creatures immune to Armageddon, and preferably as fast as possible. Before {{ab}} and the [[Phoenix]], [[Gold Dragon]]s were the fastest creature with immunity to Armageddon, and that is where the name of the tactic was probably derived. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy.
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


The highest possible damage for Armageddon is 14,905 points per unit. This requires a level 108 hero with Expert Fire Magic, Expert Sorcery, [[Orb of Tempestuous Fire]], maximum Power (99) and Sorcery as the hero's specialty (bonus 5% to Sorcery per level). The highest possible amount of unit stacks in battle is 20 per side + 3 [[War Machines]] per side. Therefore, the maximum possible damage to deal to all units on the battlefield, provided no spell immunity or resistance is in play, is 14,905 * 46 = 685,930 points of damage. However, if all creatures on the battlefield are [[Water Elemental]]s, which are vulnerable to fire, highest possible damage is 14,905 * 2 * 40 + 14,905 * 6 = 1,281,830. However, because the maximum possible Power is 99, the most Water Elementals you can summon in a single stack is 396, which only has 11,880 health, which is 3,025 less than the 14,905 damage each stack takes (and that 14,905 is ''before'' the Water Elementals' "double damage" effect). This means that the most damage Armageddon can do in practice is 14 stacks of at least 994 Water Elementals + 26 stacks of 396 summoned Earth Elementals (as 396 summoned Water Elementals don't have enough health to take even 14,905 damage, let alone twice that much) + 1 Ballista (250 health), 2 Ammo Carts (100 health each) and First Aid Tents (75 health each), and a Catapult (1,000 health) = 14 * 2 * 14,905 + 26 * 14,905 + 250 + 200 + 150 + 1000 = 806,470 damage. As a comparison, [[Implosion]]'s maximum damage is 22,711.
{{fanopinion|
Armageddon can cause even more damage to creatures than the [[Implosion]] if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called [[Dragogeddon]]. The tactic requires fast creatures immune to Armageddon. In the original {{roe}}, [[Green Dragon and Gold Dragon|Gold Dragons]] and [[Red Dragon and Black Dragon|Black Dragons]] were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in {{ab}} and {{sod}}, the [[Phoenix]] became the fastest creature with immunity to Armageddon. In [[Inferno]], you may get Armageddon in the Mage Guild and use only [[Efreet and Efreet Sultan]]s who are immune to the spell. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. '''Note that Green and Red Dragons are not immune to Armageddon, thus they're useless for Dragogeddon.'''
 
The town with the highest amount of creatures immune to Armageddon is [[Conflux]], with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the [[Aurora Borealis]]. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are [[Inferno]], [[Dungeon]], and [[Necropolis]].
}}<!-- end of fan opinion -->


== See also ==
== See also ==
* [[Armageddon's Blade (Artifact)|Armageddon's Blade]]
* [[Armageddon's Blade (artifact)|Armageddon's Blade]]


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 15:33, 4 March 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Advanced effect
All troops take (60 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Expert effect
All troops take (120 + (power × 50 (40 Horn of the Abyss))) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities. This allows to use specific tactics, including:

  • Dragogeddon (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);
  • Conflux's Armageddon squad, consisting of 4-7 tier Conflux units.

The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or Fiery Fields, or Magic plains), Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and Orb of Tempestuous Fire. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for Faerie Dragon to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see Implosion.

Creatures immune to Armageddon:

Artifacts that provide immunity to Armageddon:

Horn of the Abyss[edit]

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

User commentary

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Some may find the information in this section subjective or irrelevant.

Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immunity to Armageddon. In Inferno, you may get Armageddon in the Mage Guild and use only Efreet and Efreet Sultans who are immune to the spell. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. Note that Green and Red Dragons are not immune to Armageddon, thus they're useless for Dragogeddon.

The town with the highest amount of creatures immune to Armageddon is Conflux, with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the Aurora Borealis. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are Inferno, Dungeon, and Necropolis.


See also[edit]