Armageddon

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Revision as of 13:18, 26 July 2014 by 91.119.222.29 (talk) (friendly fire in armageddon spell)
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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  fire magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power x 50)) points of damage.
 Advanced effect
All troops take (60 + (power x 50)) points of damage.
 Expert effect
All troops take (120 + (power x 50)) points of damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. Creature specialities still applies, which means that for example black dragons or efreet sultans do not suffer any damage.

Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than shackles of war.

Chaos cities have black dragons and Inferno Cities have efreet sultans, Conflux Cities have Firebirds all of which apart from fire immunity (and are thus immune to this spell and not hit by friendly fire that way) also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and no other units (which is called the Dragogeddon tactic).

Units immune to its effects:

See also