Armageddon

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Revision as of 04:08, 29 July 2014 by Kapteeni Ruoska (talk | contribs) (Removed nonsense)
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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  fire magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their spell immunities.

Units immune to Armageddod´n:

Discussion

Armageddon may cause severe damage; in fact, only Implosion may cause more damage. However, Implosion affects only a single creature stack while Armageddon affects all the creatures (and war machines) on the battlefield causing more collateral damage than Implosion. Because Armageddon enables to damage all creatures, it has become part of one of the most renowed tactics often called Dragogeddon. The tactic requires creatures immune to Armageddon, and preferably as fast as possible. Before Template:AB and Phoenix, Black Dragons were the fasest creature with immunity to Armageddon, and that is where the name of the tactic has probably been derived. When the hero's army only consist immune creatures, the hero may cast Armageddon without damaging his own creatures in the process causing severe collateral damage.

See also