Artillery: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
| width = 400px
| name = Artillery ([[HotA]]){{-wh}}
| B_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 50% chance to inflict 2x damage. The cannon inflicts additional damage to fortifications.
| A_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 2 shots with a 75% chance to inflict 2x damage. The cannon inflicts 2x damage and additional damage to fortifications.
| E_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista inflicts double damage and shoots twice. The cannon inflicts triple damage and maximum damage to fortifications.
}}
{{Secondary skill
{{Secondary skill
  | B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
  | B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
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}}
}}


'''Artillery''' is a [[secondary skill]] that gives the hero manual control over the [[Ballista]]. Basic Artillery provides a 50% chance that attacks from a ballista deal double damage. For advanced Artillery this is a 75% chance and for expert Artillery a 100% chance. Advanced and expert Artillery also allow the ballista to [[double attack|shoot twice]] per round, instead of once. When a hero with Artillery defends during a siege, the player gains manual control over the [[arrow towers]].
'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]){{-wh}} during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill.
 
''' Effects on ballista:'''
 
Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to [[double attack|shoot twice]] in a row, instead of once.  
 
''' Effects on cannon{{-wh}}:'''


'''Heroes that specialize in Ballistas:'''
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistae, cannons always shoot once.
* [[Christian]] the [[Knight]]
* [[Torosar]] the [[Alchemist]]
* [[Pyre (Hero)|Pyre]] the [[Demoniac]]
* [[Arlach]] the [[Overlord]]
* [[Gurnisson]] the [[Barbarian]]


== Comments & debate ==
'''Heroes with Artillery as a starting skill:'''
Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus [[damage]] to a hero's army than do [[secondary skill]]s such as [[Offense]] or [[Archery]] (see Figure 1). Moreover, given that a [[ballista]] has only 250 [[health]] and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking [[creature bank]]s or defending against a siege. However, the control that Artillery provides over [[arrow towers]] in sieges can be valuable, also because it enables the defending hero to cast the first or last [[spell]] in each round.
* {{H2|Arlach|Overlord}} – Basic Artillery
* {{H2|Christian|Knight}} – Basic Artillery
* {{H2|Gerwulf|Beastmaster}} – Basic Artillery
* {{H2|Gurnisson|Barbarian}} – Basic Artillery
* {{H2|Ignissa|Planeswalker}} – Basic Artillery
* {{H2|Pasis|Planeswalker}} – Basic Artillery
* {{H2|Pyre|Demoniac}} – Basic Artillery
* {{H2|Vokial|Death Knight}} – Basic Artillery
* {{H2|Zubin|Battle Mage}} – Basic Artillery
* {{H2|Ranloo|Death Knight}} - Basic Artillery {{withhota}}
* {{H2|Jeremy|Captain}} - Basic Artillery {{withhota}}


'''Heroes with Ballista as specialty:'''
* {{H2|Arlach|Overlord}}
* {{H2|Christian|Knight}}
* {{H2|Gerwulf|Beastmaster}}
* {{H2|Gurnisson|Barbarian}}
* {{H2|Pyre|Demoniac}}
* {{H2|Torosar|Alchemist}} <sub>*Does not start with the skill Artillery.</sub>
* {{H2|Ranloo|Death Knight}} {{withhota}}
* {{H2|Jeremy|Captain}} {{withhota}} <sub>*[[Cannon]] instead of [[Ballista]].</sub>


'''Figure 1''': ''Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level''.
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)}}
[[File: ArcheryVSArtillery.png|thumb|670px|'''Explanation''': Imagine that on Week 1 Day 2 you have a [[ballista]] and 12 [[Grand Elf|Grand Elves]] (7 from your town and 5 from your heroes). If your hero has 5 [[attack]], would his army deal more damage with Advanced Artillery (e.g., a level 2 [[Gurnisson]]) or with Advanced [[Archery]] (e.g., a level 2 [[Jabarkas]])? Figure 1 shows that in this case you need at least 17 [[Grand Elf|Grand Elves]] for Advanced [[Archery]] to do more damage than Advanced Artillery on [[grass]] (see I). With only 12 [[Grand Elf|Grand Elves]] and a [[ballista]], Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra [[Grand Elf|Grand Elves]] (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an [[attack]] of 9. Would this hero with an army of 31 [[Grand Elf|Grand Elves]] and a [[ballista]] benefit more from Expert Artillery or Expert [[Archery]]? Figure 1 shows that because this hero has more than 16 [[Grand Elf|Grand Elves]], Expert [[Archery]] is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than [[Archery]] (or [[Offense]]), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage.
|}


'''Note''': The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 [[Grand Elf|Grand Elves]] on [[grass]] equal 8 [[Medusa]]s on [[subterranean]]). Special circumstances such as [[morale]], [[hero specialty|hero specialties]], archery artifacts, [[spell]]s and ranged units getting killed or blocked during battle are not factored in.]]
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 15:42, 12 May 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Artillery (HotAHorn of the Abyss
Basic Artillery (HotAHorn of the Abyss: gives control of the ballista, defense towers and the cannon to the hero. The ballista has 50% chance to inflict 2x damage. The cannon inflicts additional damage to fortifications.
Advanced Artillery (HotAHorn of the Abyss: gives control of the ballista, defense towers and the cannon to the hero. The ballista has 2 shots with a 75% chance to inflict 2x damage. The cannon inflicts 2x damage and additional damage to fortifications.
Expert Artillery (HotAHorn of the Abyss: gives control of the ballista, defense towers and the cannon to the hero. The ballista inflicts double damage and shoots twice. The cannon inflicts triple damage and maximum damage to fortifications.
Artillery
Basic Artillery: gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
Advanced Artillery: gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
Expert Artillery: gives control of the ballista to the hero, allowing two shots which inflict double damage.

Artillery is a secondary skill that gives the hero manual control over war machine Ballista (or CannonHorn of the Abyss during combat and control over the arrow towers when defending a town during siege. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill.

Effects on ballista:

Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to shoot twice in a row, instead of once.

Effects on cannon Horn of the Abyss:

With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to fortifications. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistae, cannons always shoot once.

Heroes with Artillery as a starting skill:

Heroes with Ballista as specialty:

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   6
Rampart  Druid   1 (lowest)
Tower  Alchemist   4
Tower  Wizard   1 (lowest)
Inferno  Demoniac   5
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   3
Dungeon  Overlord   8 (highest)
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   8 (highest)
Fortress  Witch   1 (lowest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   1 (lowest)
Cove  Captain   5
Cove  Navigator   1 (lowest)
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: