Artillery

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Revision as of 15:13, 3 July 2014 by Kapteeni Ruoska (talk | contribs) (→‎Comments & debate: -> removed some "nonsense" about army size and elves.)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Artillery
Basic Artillery: gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
Advanced Artillery: gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
Expert Artillery: gives control of the ballista to the hero, allowing two shots which inflict double damage.

Artillery is a secondary skill that gives the hero manual control over the Ballista. Basic Artillery provides a 50% chance that attacks from a ballista deal double damage. For advanced Artillery this is a 75% chance and for expert Artillery a 100% chance. Advanced and expert Artillery also allow the ballista to shoot twice per round, instead of once. When a hero with Artillery defends during a siege, the player gains manual control over the arrow towers.

Heroes that specialize in Ballistas:

Comments & debate

Though not the worst skill, Artillery is of limited use, especially later on in the game. Even with a hero with Artillery as specialty, the maximum damage of Ballista remains well below a thousand points – even if the hero has Archeryand high attack skill. Moreover, given that a ballista has only 250 health and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Perhaps the most valuable feature is the control over arrow towers, which not only can be of use during sieges, but also gives defending hero the chance to cast the first spell. It should be noted, that the Ballista is not deployed for the defended in siege battles. Additionally, Artillery can be somewhat valuable early on in resource poor maps of impossible difficulty.