Ballistics: Difference between revisions

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'''Ballistics''' is [[secondary skill]], that gives the player manual control over the [[catapult]] and increses the damage of the boulder. Additionally, at advanced and expert level of Ballistics catapults fires twice instead of just once.
'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.


{| border="1"
{| border=1
|+
|-
! Level
! Level
| None || Basic || Adv. || Expert
|-
! Shots
! Shots
! Chance to hit  
| 1 || 1 || 2 || 2
intended wall
|-
! Chance for
! Chance to hit Keep (before all walls destroyed)
maximum damage
| 5% || 7% || 7% || 10%
! Chance to hit [[Arrow Towers]] or
|-
Drawbridge before all walls destroyed
! Chance to hit [[Arrow Towers]] (before all walls destroyed)
|-
| 10% || 15% || 15% || 20%
| None
|-
| 1
! Chance to hit Drawbridge (before all walls destroyed)
| ?
| 25% || 30% || 30% || 40%
| ?
|-
| ?
! Chance to hit intended wall
|-  
| 50% || 60% || 60% || 75%
| Basic
|-
| 1
! Chance for no damage
| 60%
| 10% || 0% || 0% || 0%
| 50%
|-
| <60%
! Chance for 1 damage
|-  
| 60% || 50% || 50% || 0%
| Advanced
|-
| 2
! Chance for 2 damage
| 60%
| 30% || 50% || 50% || 100%
| 50%
| <60%
|-  
| Expert
| 2
| 75%
| ?
| <75%
|}
|}


'''Heroes with Ballistics as a starting skill:'''
'''Heroes with Ballistics as a starting skill:'''
* {{Hn|Olema}} the [[Heretic]] (basic)
* {{H2|Olema|Heretic}} (basic)
* {{Hn|Theodorus}} the [[Wizard]] (basic)
* {{H2|Theodorus|Wizard}} (basic)
* {{Hn|Uland}} the [[Druid]] (basic)
* {{H2|Uland|Druid}} (basic)
* {{Hn|Yog}} the [[Barbarian]] (basic)
* {{H2|Yog|Barbarian}} (basic)


== Discussion ==
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 6| 4 (lowest) {{withsod}}| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4 (lowest) {{withsod}}| 5| 2 (lowest){{-wh}}}}
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]).
|}
 
'''Recommended for:''' Heroes with walker-heavy armies


'''Further discussion:''' While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 08:51, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Ballistics
Basic Ballistics: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.

Level None Basic Adv. Expert
Shots 1 1 2 2
Chance to hit Keep (before all walls destroyed) 5% 7% 7% 10%
Chance to hit Arrow Towers (before all walls destroyed) 10% 15% 15% 20%
Chance to hit Drawbridge (before all walls destroyed) 25% 30% 30% 40%
Chance to hit intended wall 50% 60% 60% 75%
Chance for no damage 10% 0% 0% 0%
Chance for 1 damage 60% 50% 50% 0%
Chance for 2 damage 30% 50% 50% 100%

Heroes with Ballistics as a starting skill:

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   4 (lowest) Shadow of Death
Rampart  Ranger   4 (lowest) Shadow of Death
Rampart  Druid   4 (lowest) Shadow of Death
Tower  Alchemist   6
Tower  Wizard   4 (lowest) Shadow of Death
Inferno  Demoniac   7
Inferno  Heretic   6
Necropolis  Death Knight   7
Necropolis  Necromancer   5
Dungeon  Overlord   7
Dungeon  Warlock   6
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   7
Fortress  Witch   8 (highest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   4 (lowest) Shadow of Death
Cove  Captain   5
Cove  Navigator   2 (lowest) Horn of the Abyss
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: