Beastmaster

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Hero classes
Castle
 Knight
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Fortress
 Beastmaster
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Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Beastmaster
Male Beastmaster
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  7
 Armorer  10
 Artillery  8
 Ballistics  7
 First Aid  6
 Leadership  5
 Luck  2
 Offense  5
 Resistance  5
 Tactics  6
 Interference Horn of the Abyss  
 Intelligence  1
 Mysticism  2
 Scholar  1
 Sorcery  1
 Wisdom  2
 Air Magic  1
 Earth Magic  3
 Fire Magic  0
 Water Magic  2
 Diplomacy  1
 Eagle Eye  1
 Estates  1
 Learning  4
 Logistics  8
 Navigation  8
 Necromancy  0
 Pathfinding  8
 Scouting  7

Beastmasters are the Might heroes of the Fortress Town.

Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.


The Beastmasters' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Beastmasters
Attack Defense Spell Power Knowledge
On levels 2-9 30% 50% 10% 10%
On levels 10+ 30% 30% 20% 20%

All Beastmasters start with the secondary skill Armorer.

Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.