Editing Berserk

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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10
{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10
  | school      = Fire Magic
  | school      = fire magic
  | level      = 4
  | level      = 4
  | cost        = 20/16
  | cost        = 20/16
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  | a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
  | a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
  | e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
  | e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.
}} It makes the target of the spell to attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.


AI cannot cast this spell ''(fixed in HotA).{{-wh}}''
AI cannot cast this spell.''(Fixed in HotA).{{-wh}}''


'''Creatures immune to Berserk:'''
'''Units immune to its effects:'''
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}
* {{Cn|Gold Dragon}}
'''Artifacts that provide immunity to Berserk:'''
* [[Golems]]
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* [[Undead]]
* {{Cn|Black Dragon}}
* [[Elemental]]s
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Fangarm}}{{-wh}}
 
'''Notable mentions:'''
* {{An|Orb of Vulnerability}} allows to bypass units natural immunity to Berserk effect
 
'''Artifacts rendering your units immune to berserk:'''
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Pendant of Dispassion}}
* {{An|Pendant of Dispassion}}
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* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
{{fanopinion|
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.
}}<!-- end of fan opinion -->


[[Category: Spells]]
[[Category: Spells]]
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