Editing Berserk
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Latest revision | Your text | ||
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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0 | {{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10 | ||
| school = | | school = fire magic | ||
| level = 4 | | level = 4 | ||
| cost = 20/16 | | cost = 20/16 | ||
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| a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | | a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | ||
| e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | | e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | ||
}} It | }} It makes the target of the spell to attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns. | ||
AI cannot cast this spell ''( | AI cannot cast this spell.''(Fixed in HotA).{{-wh}}'' | ||
''' | '''Units immune to its effects:''' | ||
{{ | * {{Cn|Gold Dragon}} | ||
''' | * [[Golems]] | ||
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}} | |||
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}} | |||
* [[Undead]] | |||
* {{Cn|Black Dragon}} | |||
* [[Elemental]]s | |||
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}} | |||
* {{Cn|Fangarm}}{{-wh}} | |||
'''Notable mentions:''' | |||
* {{An|Orb of Vulnerability}} allows to bypass units natural immunity to Berserk effect | |||
'''Artifacts rendering your units immune to berserk:''' | |||
* {{An|Badge of Courage}} (not in {{hota}}) | * {{An|Badge of Courage}} (not in {{hota}}) | ||
* {{An|Pendant of Dispassion}} | * {{An|Pendant of Dispassion}} | ||
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* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | * The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | ||
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | * In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |