Bless: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st
  | cost        = 5
  | cost        = 5/4
  | duration    = 1 Round/[[Spell power|Power]]
  | duration    = 1 Round/[[Spell power|Power]]
  | b_effect    = Creatures in target, allied troop inflict maximum damage when they attack.
  | b_effect    = Creatures in target allied troop inflict maximum damage when they attack.
  | a_effect    = Creatures in target, allied troop inflict maximum damage +1 when they attack.
  | a_effect    = Creatures in target allied troop inflict maximum damage +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
}}
| no_appear  = {{Town name|Inferno}}<br>{{Town name|Necropolis}}
}} The Bless spell [[counter]]s the [[Curse]] spell.


Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.  But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!  Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.


[[Counters]] [[Curse]]
The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage, but they don't get as dramatic powerup from Advanced Bless - it's only 1/8th and not 1/4th of "normal" max damage.


==Heroes specializing in Bless==
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like [[Naga and Naga Queen|Nagas]] or [[Angel and Archangel|Angels]]. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.
*[[Adela]] the [[Cleric]]


==Units immune to its effects==
'''Heroes with Bless as a starting spell:'''
*[[Undead]]s
* {{Hn|Adela|Cleric}}
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}


'''Heroes with Bless as a specialty:'''
* {{Hn|Adela|Cleric}}


'''Units immune to Bless:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* All [[Undead]]
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 20:31, 8 December 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Bless
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 Round/Power
 Basic effect
Creatures in target allied troop inflict maximum damage when they attack.
 Advanced effect
Creatures in target allied troop inflict maximum damage +1 when they attack.
 Expert effect
All allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Castle   54
Rampart   32
Tower   39 (31*)
Inferno   0
Necropolis   0
Dungeon   19
Stronghold   20
Fortress   31
Conflux   31
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Bless is a 1st level spell in the School of Water Magic. The Bless spell counters the Curse spell.

This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.

The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - Pikemen, Troglodytes, Sprites (Skeletons too, but as Undead, they cannot be Blessed). Harpies & Harpy Hags with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. Air Elementals & Storm Elementals deal similarly proportioned 2-8 damage, but they don't get as dramatic powerup from Advanced Bless - it's only 1/8th and not 1/4th of "normal" max damage.

Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like Nagas or Angels. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.

Heroes with Bless as a starting spell:

Heroes with Bless as a specialty:

Units immune to Bless: