Bone Dragon and Ghost Dragon

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Bone Dragon
 Cost per troop 

1800
Attack 17
Defense 15
Damage 25–50
Health 150
Speed 9
Movement Flying
Size 2
Growth 1
AI Value
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Ghost Dragon
 Cost per troop 

3000

1
Attack 19
Defense 17
Damage 25–50
Health 200
Speed 14
Movement Flying
Size 2
Growth 1
AI Value
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Aging 20%

Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.

Bone and Ghost Dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved. Placing Hydras or any living Dragons in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.

Bone Dragons are the only type of dragon that don't require any magical resources to recruit.

Bone Dragons have an AI Value of 3388, while Ghost Dragons have an AI Value of 4696.

Aging special ability

Ghost Dragons have aging special ability, which have 20% probability to occur after they have attacked target creature stack and before the stack has chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure spell. Additionally, non-living creatures are immune to aging.

When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel, and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation

200÷2-60 = 40

If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation

200÷2-130 = -30 → 1

The effect of aging has multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.

Creatures immune to aging:

Elementals: Undead: Gargoyles:

Golems

Mechanicals

External links