Buildings common to all towns: Difference between revisions

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'''Buildings common to all towns''' contains strucures that can be build to all [[town]]s and have the same functions regardless of the town type. These common buildings are halls, castles, mage guilds, marketplace and tavern. Additionally, [[Blacksmith]] and [[Resource Silo]] are strucutres that can be build in every town, but their function vary between town types, and therefore are listed in town specific buildings.
{{buildings}}
'''Buildings common to all towns''' (or just '''common buildings''') are structures that can be built in all [[town]]s. This also includes ''blacksmiths'' and ''resource silos'', although in the {{roe}} manual they are classified as town specific buildings because their function varies.


== Halls ==
* [[Halls]]
== Castles ==
* [[Fortifications]]
== Mage guilds ==
* [[Mage Guild]]
A place in a town where heroes can learn new [[spells]] and purchase [[Spell Book]]s.
* [[Marketplace]]
* [[Tavern]]
* [[Thieves' Guild]]
* [[Blacksmith]]
* [[Resource Silo]]


A fully built Mage Guild will teach
[[Category:Buildings common to all towns]]
*5 [[First Level Spells]]
*4 [[Second Level Spells]]
*3 [[Third Level Spells]] '''Note:'''''This is the highest level available in the [[Fortress]] and [[Stronghold]]''
*2 [[Fourth Level Spells]] '''Note:'''''This is the highest level available in the [[Castle]]''
*1 [[Fifth Level Spells]]
 
A [[Tower]] with a [[Library]] built will teach one extra spell of each level.
A [[Conflux]] with an [[Aurora Borealis]] will teach every non-banned spell.
 
A mapmaker can disable so many spells that some or all the slots can't be filled.
 
In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):
*[[Castle]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]]
*[[Rampart]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Air Elemental]], [[Fire Elemental]], [[Sacrifice]]
*[[Tower]]: [[Bloodlust]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Fire Elemental]], [[Sacrifice]]
*[[Fortress]]: [[Curse]], [[Disguise]], [[Death Ripple]], [[Animate Dead]], [[Protection from Earth]]
*[[Stronghold]]: [[Curse]], [[Death Ripple]], [[Animate Dead]]
*[[Conflux]]: [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Sacrifice]]
*[[Necropolis]]: [[Bless]], [[Cure]], [[Destroy Undead]], [[Hypnotize]], [[Prayer]], [[Fire Elemental]], [[Magic Mirror]], [[Water Elemental]] '''Note:'''''Surprisingly enough, [[Resurrection]] is available''
*[[Inferno]]: [[Bless]], [[Death Ripple]], [[Ice Bolt]], [[Animate Dead]], [[Frost Ring]], [[Prayer]], [[Air Elemental]], [[Magic Mirror]], [[Water Elemental]]
*[[Dungeon]]: [[Death Ripple]], [[Animate Dead]], [[Prayer]], [[Air Elemental]]
 
If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
 
== Marketplace ==
{{Marketplace}}
 
Marketplace is structure where a player can trade [[resources]] to other resources, or give resources to another player. The number of owned marketplaces also denotes how much information is shown in [[Buildings common to all towns#Thieves' Guild|Thieves' Guild]]. Additionally, in tower, dungeon and conflux towns, the number denotes the prices in [[Artifact Merchants]]; and in stronghold towns it denotes the prices of [[Freelancer's Guild]]. The more marketplaces a player owns the more information is shown, the cheaper are the artifacts in Artifact Merchants and the more resources you get from creatures in Freelancer's Guild.
 
 
The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula:
400 units will be traded back for (n+1)² units, where n is the amount of cities with marketplaces that you own, capped to 9.
 
You can also give [[resources]] to enemies or [[allies]].
 
[[Category: Common buildings]]
__NOTOC__
 
== Tavern ==
=== General purpose ===
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:left"
| align=center | [[File: Tavern.gif]]
|-
| Tavern as seen on [[Adventure Map]].
|} Tavern is a building where player may hire [[heroes]], visit Thieve's Guild and hear [[rumor]]s. It also increases [[morale]] by +1 of the defending hero's army. Additionally, Tavern can also be found on [[Adventure Map]], where it has the same functions except morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the way.
 
=== Hiring heroes ===
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
 
=== Hearing rumors ===
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
 
=== Thieves' Guild ===
[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)]]
Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.
 
{| style="border: 1px solid #000000; text-align: center; color: white; background:#A0A0A0; float;" cellspacing=0 cellpadding=2 align=left
|- bgcolor=707070 
| rowspan=2  | '''Statistics'''
| colspan=5 | '''Number of towns'''
|- bgcolor=707070 style="border-width: 5px;"
| width=20 | '''1'''
| width=20 | '''2'''
| width=20 | '''3'''
| width=20 | '''4'''
| width=20 | '''5'''
|-
| align=left bgcolor=707070 | '''Number of towns'''
| X
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Number of heroes'''
| X
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Gold'''
|
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Wood & ore'''
|
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Mercury, sulfur, crystal & gems'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Obelisks Found'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Artifacts Found'''
|
|
|
| X
| X
|-
| align=left bgcolor=707070 | '''Kingdom army strength'''
|
|
|
| X
| X
|-
| align=left bgcolor=707070 | '''Income'''
|
|
|
|
| X
|-
| align=left bgcolor=707070 | '''Best hero'''
| X*
| X**
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Personality'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Best monster'''
|
|
|
| X
| X
|- align=left style="font-size: 80%; background: white; color: black;"
| colspan=6 font-size=80%| ''* Only portrait and name'' <br>''** Primary skills''
|}
 
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.
 
 
[[Category: Buildings]]

Latest revision as of 18:30, 11 December 2023

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Buildings common to all towns (or just common buildings) are structures that can be built in all towns. This also includes blacksmiths and resource silos, although in the Restoration of Erathia manual they are classified as town specific buildings because their function varies.