Buildings common to all towns: Difference between revisions

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Marketplace is structure where the player can trade [[resources]] to other resources, or give resources to another player.
Marketplace is structure where the player can trade [[resources]] to other resources, or give resources to another player.
If you have many marketplaces you get better trades:
* BR - Basic resources ([[Wood]], [[Ore]])
* MR - Magical resources ([[Crystal]], [[Gems]], [[Mercury]], [[Sulfur]])
{| class="wikitable"
!Marketplaces!!Gold->BR!!Gold->MR!!BR->Gold!!BR->BR!!BR->MR!!MR->Gold!!MR->BR!!MR->MR!!colspan=2|Buy/Sell Ratio
|-
|1 Marketplace||2500->1||5000->1||1->25||10->1||20->1||1->50||5->1||10->1||100||(400/4)
|-
|2 Marketplaces||1667->1||3333->1||1->37||7->1||13->1||1->75||3->1||7->1||44.44444...||(400/9)
|-
|3 Marketplaces||1250->1||2500->1||1->50||5->1||10->1||1->100||3->1||5->1||25||(400/16)
|-
|4 Marketplaces||1000->1||2000->1||1->62||4->1||8->1||1->125||2->1||4->1||16||(400/25)
|-
|5 Marketplaces||833->1||1667->1||1->75||3->1||7->1||1->150||2->1||3->1||11.11111...||(400/36)
|-
|6 Marketplaces||714->1||1429->1||1->88||3->1||6->1||1->175||1->1||3->1||8.16327...||(400/49)
|-
|7 Marketplaces||625->1||1250->1||1->100||3->1||5->1||1->200||1->1||3->1||6.25||(400/64)
|-
|8 Marketplaces||556->1||1111->1||1->112||2->1||4->1||1->225||1->1||2->1||4.93827...||(400/81)
|-
|9+ Marketplaces||500->1||1000->1||1->125||2->1||4->1||1->250||1->1||2->1||4||(400/100)
|}


The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula:
The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula:

Revision as of 16:56, 2 August 2014

Buildings common to all towns contains strucures that can be build to all towns and have the same functions regardless of the town type. These common buildings are halls, castles, mage guilds, marketplace and tavern.

Halls

Castles

Mage guilds

Marketplace

Rates of trade
 # 
 1 
 2 
 3 
 4 
 5 
 6 
 7 
 8 
 9+ 
 GoldBasic resource 
 2500  → 
 1667  → 
 1250  → 
 1000  → 
 833  → 
 714  → 
 625  → 
 556  → 
 500  → 
 GoldMagical resource 
 5000  → 
 3333  → 
 2500  → 
 2000  → 
 1667  → 
 1429  → 
 1250  → 
 1111  → 
 1000  → 
 Basic resourceGold 
 1  →  25 
 1  →  37 
 1  →  50 
 1  →  62 
 1  →  75 
 1  →  88 
 1  →  100 
 1  →  112 
 1  →  125 
 Basic resourceBasic resource 
 10  → 
 7  → 
 5  → 
 4  → 
 3  → 
 3  → 
 3  → 
 2  → 
 2  → 
 Basic resourceMagical resource 
 20  → 
 13  → 
 10  → 
 8  → 
 7  → 
 6  → 
 5  → 
 4  → 
 4  → 
 Magical resourceGold 
 1  →  50 
 1  →  75 
 1  →  100 
 1  →  125 
 1  →  150 
 1  →  175 
 1  →  200 
 1  →  225 
 1  →  250 
 Magical resourceBasic resource 
 5  → 
 3  → 
 3  → 
 2  → 
 2  → 
 1  → 
 1  → 
 1  → 
 1  → 
 Magical resourceMagical resource 
 10  → 
 7  → 
 5  → 
 4  → 
 3  → 
 3  → 
 3  → 
 2  → 
 2  → 
 Legend: Basic resource for basic resources: Wood & Ore;  Magical resource for magical resources: Mercury, Sulfur, Crystal & Gem

Marketplace is structure where the player can trade resources to other resources, or give resources to another player.

The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula: 400 units will be traded back for (n+1)² units, where n is the amount of cities with marketplaces that you own, capped to 9.

You can also give resources to enemies or allies.


Tavern

General purpose

Tavern as seen on Adventure Map.

Tavern is a building where player may hire heroes, visit Thieve's Guild and hear rumors. It also increases morale by +1 of the defending hero's army. Additionally, Tavern can also be found on Adventure Map, where it has the same functions except morale increase. In original Restoration of Erathia, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the way.

Hiring heroes

Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.

Hearing rumors

In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.

Thieves' Guild

In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)

Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.

Statistics Number of towns
1 2 3 4 5
Number of towns X X X X X
Number of heroes X X X X X
Gold X X X X
Wood & ore X X X X
Mercury, sulfur, crystal & gems X X X
Obelisks Found X X X
Artifacts Found X X
Kingdom army strength X X
Income X
Best hero X* X** X X X
Personality X X X
Best monster X X
* Only portrait and name
** Primary skills

Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.